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  1. It always depends on particular situation. Both composition and inheritance have their place. Sometimes you can use either, sometimes there is a clear distinction. Some tips that can help you decide. IS-A - inheritance - Sword IS-A Weapon so Sword should inherit Weapon HAS-A - composition or aggregation - Unit HAS-A Weapon so Unit can be composed with Weapon object With simple classes that satisfy IS-A condition plain inheritance will do. With more complex classes, you may want to use composition or delegate some behavior to other classes, especially if that behavior can be reused independently. Delegation - delegate behavior to another class when it is not an objects responsibility to implement behavior on its own Composition - when object is gone the composed objects are also gone - when Pizza is gone so are the ingredients Aggregation - class is used as a part of another class, but still exists outside that other class - when Unit dies Weapon still exists
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