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Showing content with the highest reputation on 05/22/22 in all areas

  1. Anders Melander

    Rounded polygon

    I just remembered that Graphics32 has two examples which demonstrates interpolation: https://github.com/graphics32/graphics32/tree/master/Examples/Drawing/CubicSpline https://github.com/graphics32/graphics32/tree/master/Examples/Drawing/Curves Both of these just uses Graphics32 for output. The curve generation is independent. Built into Graphics32 there's also the TCanvas32.CurveTo method which does cubic Bézier interpolation (4 control points) and the TCanvas32.ConicTo method which does quadratic Bézier interpolation (3 control points).
  2. Daniel

    Making Delphi 2007 HighDPI-aware

    As suggested I grabbed these posts and created a new topic.
  3. Mike Torrettinni

    Delphi 11.1 - a month later

    Pretty impressed by Delphi 11.1! Upgraded most of my projects from 10.2 and finally I can say that this is version stable enough to move from 10.2. Versions 10.3 and 10.4 were just not ready. A few observations: - IDE crashes a lot less (perhaps only 2 crash & close so far) - still occasional F2084 Internal Error, but at least it doesn't close IDE and you can just compile again (10.2 would crash and close most of the time on these errors) - The LSP works pretty good, there's constant delay, but is worth waiting because it works correctly most of the time - I was hoping the IDE would be slightly faster, but there is a constant slight delay (I assume LSP is kicking in) - ctlr+click works better, almost always - faster handling big main form (open, close) - commenting lines works without a glitch (10.2: sometimes when I want to comment a line, as soon as I press CTRL+/ the cursor jumps up and down and it comments the first line in the unit. very annoying) - 64bit compiler compiles faster and always (10.2 would crash often) - error insight is improved and more accurate - Structure view improved, faster and less jittery (10.2 would occasionally hang for a bit on large form) - compiler hints improved, more are shown right from the start so you can sort them out (10.2 would suddenly surprise you with a few more that were not shown before) - I like the new Options window, the size persists, especially Library window - context option to close units: Close - All to the right, is pretty nice, too! They did break one thing (well, it was broken in 10.3 already, still not fixed), but is not a deal breaker (at this point): - Debug Watch list evaluator is broken for some simple cases ( https://en.delphipraxis.net/topic/6751-simple-debugger-bug-in-111/ ) Embarcadero did a good job with D11.1!
  4. Mustafa ֍zgun

    Android: Opening files in external application

    Hi kindly check https://github.com/emozgun/delphi-android-SAF
  5. dummzeuch

    Making Delphi 2007 HighDPI-aware

    It was fun playing around with this, but the result is a bit disappointing once you get over the first "wow, it works". Just in case anybody else wants to have a go, here is the result of the last two days of "work". Note that the source checks whether Application.ExeName is 'hbds.exe' to decide whether to install the wizard or not. To get this to work, you will either have to remove that check or copy the bds.* files in the Delphi 2007 bin directory to hbds.* and of course set the Windows compatibility options for that hbds.exe rather than for bds.exe . It will add a new menu "High DPI" to the IDE's main menu with two entries "patch" and "un-patch" which should be self explanatory. Have fun, but remember: I will not fix your computer if you break it. 😉 @Attila Kovacs thanks for that idea which was quite fun to play around with. Take whatever you can use from the attached sources. Delphi2007HighDpi.zip
  6. dummzeuch

    Making Delphi 2007 HighDPI-aware

    Yes, this seems to work, even when reading it and setting it to the same value. It also makes the OnMeasureItem event redundant. (edit: No that event is still necessary.) That solves the problem for the tree view, but unfortunately not for the TVirtualTreeViews used in grid mode (e.g. the message window or the breakpoint list). There even setting the font size does not make any difference.
  7. dummzeuch

    Making Delphi 2007 HighDPI-aware

    If you have got more than one monitor with different DPI settings, it makes all lot of sense to change the IDE scaling on the fly. Just imagine moving a window from a 4K monitor with 150% scaling to a HD monitor with 100%. (And guess who has got such a setup...)
  8. Uwe Raabe

    Making Delphi 2007 HighDPI-aware

    Yes.
  9. Attila Kovacs

    Making Delphi 2007 HighDPI-aware

    Thank you, this helps a lot, I wish I knew it earlier. Edit: Setting the Indent property changes the layout immediately, DefaultNodeHeight not. I think if you need that on the fly you have to iterate through the nodes and set its height or invalidate them one by one. But I would not do that as it makes no sense changing it runtime but as I said, checking at startup if the IDE is starting in HDPI mode or not via the registry.
  10. dummzeuch

    Making Delphi 2007 HighDPI-aware

    uses TypInfo; function TAdvancedObject_SetIntProperty(_Instance: TObject; const _Name: string; _Value: Integer): Boolean; var PropInfo: PPropInfo; begin PropInfo := GetPropInfo(_Instance.ClassInfo, _Name); Result := Assigned(PropInfo) and (PropInfo.PropType^.Kind = tkInteger); if Result then TypInfo.SetOrdProp(_Instance, PropInfo, _Value); end; // called as TAdvancedObject_SetIntProperty(AComponent, 'DefaultNodeHeight', FVtNodeHeight);
  11. Renate Schaaf

    Using lame_enc.dll to encode to MP3

    I spent some time to have Delphi interface correctly with the Lame-encoder-DLL, so I thought it a good idea to share the result, since I also could not find any good Delphi-code for this on the net. The Lame-source comes with a rudimentary Delphi-header-file, but this has several issues, which I have tried to fix: The file references unnecessary stuff, preventing compilation, easy to fix. The encoding starts at the beginning of the wave-file, thereby encoding the header. This gives a noise at the beginning and can switch the stereo-channels. Fix: Offset the source into the data-section of the wave-file. Since this offset can vary, I have used the utility functions by Kambiz R. Khojasteh (http://www.delphiarea.com) to retrieve the necessary info using WinApi.MMSystem. Lame suggests writing a VBR-Header to the file, even though it's CBR, I have changed the routine accordingly. This way devices can e.g. figure out the duration of the mp3-audio more easily. Instead of file-handles I'm using TFileStream, that seems to speed up encoding considerably. Usage: EncodeWavToMP3(WaveFile, MP3File, Bitrate) WaveFile needs to be 16-bit Stereo, but that could be adjusted. Bitrate is a constant bitrate, for example 128. Support for VBR could be added. If you use it and find something wrong, I'd like to know 🙂 Here is the unit: unit MP3ExportLame; interface Uses System.SysUtils, WinApi.Windows, System.Classes; type // type definitions PHBE_STREAM = ^THBE_STREAM; THBE_STREAM = LongWord; BE_ERR = LongWord; const // encoding formats BE_CONFIG_MP3 = 0; BE_CONFIG_LAME = 256; // error codes BE_ERR_SUCCESSFUL: LongWord = 0; BE_ERR_INVALID_FORMAT: LongWord = 1; BE_ERR_INVALID_FORMAT_PARAMETERS: LongWord = 2; BE_ERR_NO_MORE_HANDLES: LongWord = 3; BE_ERR_INVALID_HANDLE: LongWord = 4; // format specific variables BE_MP3_MODE_STEREO = 0; BE_MP3_MODE_DUALCHANNEL = 2; BE_MP3_MODE_MONO = 3; // other constants BE_MAX_HOMEPAGE = 256; type TMP3 = packed record dwSampleRate: LongWord; byMode: Byte; wBitRate: Word; bPrivate: LongWord; bCRC: LongWord; bCopyright: LongWord; bOriginal: LongWord; end; TLHV1 = packed record // STRUCTURE INFORMATION dwStructVersion: DWORD; dwStructSize: DWORD; // BASIC ENCODER SETTINGS dwSampleRate: DWORD; // ALLOWED SAMPLERATE VALUES DEPENDS ON dwMPEGVersion dwReSampleRate: DWORD; // DOWNSAMPLERATE, 0=ENCODER DECIDES nMode: Integer; // BE_MP3_MODE_STEREO, BE_MP3_MODE_DUALCHANNEL, BE_MP3_MODE_MONO dwBitrate: DWORD; // CBR bitrate, VBR min bitrate dwMaxBitrate: DWORD; // CBR ignored, VBR Max bitrate nQuality: Integer; // Quality setting (NORMAL,HIGH,LOW,VOICE) dwMpegVersion: DWORD; // MPEG-1 OR MPEG-2 dwPsyModel: DWORD; // FUTURE USE, SET TO 0 dwEmphasis: DWORD; // FUTURE USE, SET TO 0 // BIT STREAM SETTINGS bPrivate: LONGBOOL; // Set Private Bit (TRUE/FALSE) bCRC: LONGBOOL; // Insert CRC (TRUE/FALSE) bCopyright: LONGBOOL; // Set Copyright Bit (TRUE/FALSE) bOriginal: LONGBOOL; // Set Original Bit (TRUE/FALSE_ // VBR STUFF bWriteVBRHeader: LONGBOOL; // WRITE XING VBR HEADER (TRUE/FALSE) bEnableVBR: LONGBOOL; // USE VBR ENCODING (TRUE/FALSE) nVBRQuality: Integer; // VBR QUALITY 0..9 btReserved: array [0 .. 255] of Byte; // FUTURE USE, SET TO 0 end; TAAC = packed record dwSampleRate: LongWord; byMode: Byte; wBitRate: Word; byEncodingMethod: Byte; end; TFormat = packed record case Byte of 1: (mp3: TMP3); 2: (lhv1: TLHV1); 3: (aac: TAAC); end; TBE_Config = packed record dwConfig: LongWord; format: TFormat; end; PBE_Config = ^TBE_Config; TBE_Version = record byDLLMajorVersion: Byte; byDLLMinorVersion: Byte; byMajorVersion: Byte; byMinorVersion: Byte; byDay: Byte; byMonth: Byte; wYear: Word; zHomePage: Array [0 .. BE_MAX_HOMEPAGE + 1] of Char; end; PBE_Version = ^TBE_Version; //Headers for Lame_enc.dll (ver. 3.100) Function beInitStream(var pbeConfig: TBE_Config; var dwSample: LongWord; var dwBufferSize: LongWord; var phbeStream: THBE_STREAM): BE_ERR; cdecl; external 'Lame_enc.dll'; Function beEncodeChunk(hbeStream: THBE_STREAM; nSamples: LongWord; var pSample; var pOutput; var pdwOutput: LongWord): BE_ERR; cdecl; external 'Lame_enc.dll'; Function beDeinitStream(hbeStream: THBE_STREAM; var pOutput; var pdwOutput: LongWord): BE_ERR; cdecl; external 'Lame_enc.dll'; Function beCloseStream(hbeStream: THBE_STREAM): BE_ERR; cdecl; external 'Lame_enc.dll'; Procedure beVersion(var pbeVersion: TBE_Version); cdecl; external 'Lame_enc.dll'; // Added header for beWriteVBRHeader Procedure beWriteVBRHeader(MP3FileName: pAnsiChar); cdecl; external 'Lame_enc.dll'; Procedure EncodeWavToMP3(WaveFile, MP3File: string; BitRate: Integer); // BitRate 128 192 256 etc. implementation uses WinApi.MMSystem; { ---------------------------------------- } { The following functions retrieve the necessary info from the input-wave-file. } { Source: } { WaveUtils - Utility functions and data types } { by Kambiz R. Khojasteh } { } { kambiz@delphiarea.com } { http://www.delphiarea.com } function mmioStreamProc(lpmmIOInfo: PMMIOInfo; uMsg, lParam1, lParam2: DWORD) : LRESULT; stdcall; var Stream: TStream; begin if Assigned(lpmmIOInfo) and (lpmmIOInfo^.adwInfo[0] <> 0) then begin Stream := TStream(lpmmIOInfo^.adwInfo[0]); case uMsg of MMIOM_OPEN: begin if TObject(lpmmIOInfo^.adwInfo[0]) is TStream then begin Stream.Seek(0, SEEK_SET); lpmmIOInfo^.lDiskOffset := 0; Result := MMSYSERR_NOERROR; end else Result := -1; end; MMIOM_CLOSE: Result := MMSYSERR_NOERROR; MMIOM_SEEK: try if lParam2 = SEEK_CUR then Stream.Seek(lpmmIOInfo^.lDiskOffset, SEEK_SET); Result := Stream.Seek(lParam1, lParam2); lpmmIOInfo^.lDiskOffset := Result; except Result := -1; end; MMIOM_READ: try Stream.Seek(lpmmIOInfo^.lDiskOffset, SEEK_SET); Result := Stream.Read(Pointer(lParam1)^, lParam2); lpmmIOInfo^.lDiskOffset := Stream.Seek(0, SEEK_CUR); except Result := -1; end; MMIOM_WRITE, MMIOM_WRITEFLUSH: try Stream.Seek(lpmmIOInfo^.lDiskOffset, SEEK_SET); Result := Stream.Write(Pointer(lParam1)^, lParam2); lpmmIOInfo^.lDiskOffset := Stream.Seek(0, SEEK_CUR); except Result := -1; end else Result := MMSYSERR_NOERROR; end; end else Result := -1; end; function OpenStreamWaveAudio(Stream: TStream): HMMIO; var mmIOInfo: TMMIOINFO; begin FillChar(mmIOInfo, SizeOf(mmIOInfo), 0); mmIOInfo.pIOProc := @mmioStreamProc; mmIOInfo.adwInfo[0] := DWORD(Stream); Result := mmioOpen(nil, @mmIOInfo, MMIO_READWRITE); end; function GetWaveAudioInfo(mmIO: HMMIO; var pWaveFormat: PWaveFormatEx; var DataSize, DataOffset: DWORD): Boolean; function GetWaveFormat(const ckRIFF: TMMCKInfo): Boolean; var ckFormat: TMMCKInfo; begin Result := False; ckFormat.ckid := mmioStringToFOURCC('fmt', 0); if (mmioDescend(mmIO, @ckFormat, @ckRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) and (ckFormat.cksize >= SizeOf(TWaveFormat)) then begin if ckFormat.cksize < SizeOf(TWaveFormatEx) then begin GetMem(pWaveFormat, SizeOf(TWaveFormatEx)); FillChar(pWaveFormat^, SizeOf(TWaveFormatEx), 0); end else GetMem(pWaveFormat, ckFormat.cksize); Result := (mmioRead(mmIO, pAnsiChar(pWaveFormat), ckFormat.cksize) = Integer(ckFormat.cksize)); end; end; function GetWaveData(const ckRIFF: TMMCKInfo): Boolean; var ckData: TMMCKInfo; begin Result := False; ckData.ckid := mmioStringToFOURCC('data', 0); if (mmioDescend(mmIO, @ckData, @ckRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then begin DataSize := ckData.cksize; DataOffset := ckData.dwDataOffset; Result := True; end; end; var ckRIFF: TMMCKInfo; OrgPos: Integer; begin Result := False; OrgPos := mmioSeek(mmIO, 0, SEEK_CUR); try mmioSeek(mmIO, 0, SEEK_SET); ckRIFF.fccType := mmioStringToFOURCC('WAVE', 0); if (mmioDescend(mmIO, @ckRIFF, nil, MMIO_FINDRIFF) = MMSYSERR_NOERROR) then begin pWaveFormat := nil; if GetWaveFormat(ckRIFF) and GetWaveData(ckRIFF) then Result := True else if Assigned(pWaveFormat) then ReallocMem(pWaveFormat, 0); end finally mmioSeek(mmIO, OrgPos, SEEK_SET); end; end; function GetStreamWaveAudioInfo(Stream: TStream; var pWaveFormat: PWaveFormatEx; var DataSize, DataOffset: DWORD): Boolean; var mmIO: HMMIO; begin Result := False; if Stream.Size <> 0 then begin mmIO := OpenStreamWaveAudio(Stream); if mmIO <> 0 then try Result := GetWaveAudioInfo(mmIO, pWaveFormat, DataSize, DataOffset); finally mmioClose(mmIO, MMIO_FHOPEN); end; end; end; Procedure EncodeWavToMP3(WaveFile, MP3File: string; BitRate: Integer); var beConfig: TBE_Config; dwSamples, dwSamplesMP3: LongWord; hbeStream: THBE_STREAM; error: BE_ERR; pBuffer: PSmallInt; pMP3Buffer: PByte; done: LongWord; dwWrite: LongWord; ToRead: LongWord; ToWrite: LongWord; // changed from THandle to TFileStream fs, ft: TFileStream; TotalSize: DWORD; // variables to hold the wave info necessary for encoding pWaveFormat: PWaveFormatEx; DataOffset, DataSize, InputSampleRate: DWORD; begin beConfig.dwConfig := BE_CONFIG_LAME; fs := TFileStream.Create(WaveFile, fmOpenRead or fmShareDenyWrite); ft := TFileStream.Create(MP3File, fmCreate or fmShareDenyWrite); try TotalSize := fs.Size; // obtain info from source wave file try if not GetStreamWaveAudioInfo(fs, pWaveFormat, DataSize, DataOffset) then raise Exception.Create ('Unable to obtain necessary info from wave file.'); if (pWaveFormat.nChannels <> 2) or (pWaveFormat.wBitsPerSample <> 16) then raise Exception.Create('Wave format must be 16bit Stereo.'); InputSampleRate := pWaveFormat.nSamplesPerSec; finally FreeMem(pWaveFormat); end; // Structure information beConfig.format.lhv1.dwStructVersion := 1; beConfig.format.lhv1.dwStructSize := SizeOf(beConfig); // Basic encoder setting beConfig.format.lhv1.dwSampleRate := InputSampleRate; beConfig.format.lhv1.dwReSampleRate := InputSampleRate; beConfig.format.lhv1.nMode := BE_MP3_MODE_STEREO; beConfig.format.lhv1.dwBitrate := BitRate; beConfig.format.lhv1.dwMaxBitrate := BitRate; beConfig.format.lhv1.nQuality := 4; beConfig.format.lhv1.dwMpegVersion := 1; // MPEG1 beConfig.format.lhv1.dwPsyModel := 0; beConfig.format.lhv1.dwEmphasis := 0; // Bit Stream Settings beConfig.format.lhv1.bPrivate := False; beConfig.format.lhv1.bCRC := True; beConfig.format.lhv1.bCopyright := True; beConfig.format.lhv1.bOriginal := True; // VBR Stuff // Have it write a VBRHeader, as recommended by Lame, even though it's CBR beConfig.format.lhv1.bWriteVBRHeader := True; beConfig.format.lhv1.bEnableVBR := False; beConfig.format.lhv1.nVBRQuality := 0; error := beInitStream(beConfig, dwSamples, dwSamplesMP3, hbeStream); if error = BE_ERR_SUCCESSFUL then begin pBuffer := AllocMem(dwSamples * 2); pMP3Buffer := AllocMem(dwSamplesMP3); try // Position the source file stream at the beginning of the PCM-data: done := DataOffset; fs.Seek(DataOffset, soFromBeginning); While (done < TotalSize) do begin if (done + dwSamples * 2 < TotalSize) then ToRead := dwSamples * 2 else begin ToRead := TotalSize - done; FillChar(pBuffer^, dwSamples * 2, 0); end; fs.Read(pBuffer^, ToRead); error := beEncodeChunk(hbeStream, ToRead div 2, pBuffer^, pMP3Buffer^, ToWrite); if error <> BE_ERR_SUCCESSFUL then begin beCloseStream(hbeStream); raise Exception.Create('Encoding Error'); end; ft.Write(pMP3Buffer^, ToWrite); done := done + ToRead; end; error := beDeinitStream(hbeStream, pMP3Buffer^, dwWrite); if error <> BE_ERR_SUCCESSFUL then begin beCloseStream(hbeStream); raise Exception.Create('Close Error'); end; if dwWrite <> 0 then begin ft.Write(pMP3Buffer^, dwWrite); end; error := beCloseStream(hbeStream); if error <> BE_ERR_SUCCESSFUL then begin raise Exception.Create('Close Error'); end; finally FreeMem(pBuffer); FreeMem(pMP3Buffer); end; end else begin Raise Exception.Create('InitStream failure'); end; finally fs.free; ft.free; end; beWriteVBRHeader(pAnsiChar(AnsiString(MP3File))); end; end.
  12. emileverh

    Delphi 11.1 - a month later

    This Delphi 11.1 version is indeed a very good version. But I am still starting it in 'High DPI unaware' mode. There are for me still too many issues with High DPI. Else....I like it a lot!!!
  13. vfbb

    Skia4Delphi

    Website: github.com/viniciusfbb/skia4delphi Skia4Delphi is a cross-platform 2D graphics API for Delphi based on Google's Skia Graphics Library (skia.org). Google's Skia Graphics Library serves as the graphics engine for Google Chrome and Chrome OS, Android, Flutter, Xamarin, Mozilla Firefox and Firefox OS, and many other products. Skia provides a more robust Canvas, being very fast and very stable, with hundreds of features for drawing 2D graphics, in addition to a text shaping engine designed to render texts in the most diverse languages with right-to-left support (such as the Persian language), full support for loading SVG files, support for creating PDF files, support for rendering Lottie files (verotized animations created in Adobe After Effects), integration with the GPU, among countless other cool features. Skia's idea is similar to Firemonkey's, the same codebase used in an OS will work the same on other platforms. It is also possible to design using the CPU in independent background threads. Skia also has native codecs, of course if you don't use the SKCodec class, when loading an encoded image it will give priority to using the platform's native codec, but it is possible to use its codec, for example for jpeg files it uses libjpeg-turbo and for png files libpng which maybe in certain environments may perform better than native. See some examples: Advanced shapes Advanced text rendering / shaping Svg Lottie files And much more...
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