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XylemFlow

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Posts posted by XylemFlow


  1. I need to be able to draw several objects to a form or TImage TCanvas, including lines, circles, polygons, text, etc and have them drawn as a group with a single opacity. If I draw them separately then it won't look correct where they overlap.

    I currently do this by drawing the objects to an offscreen TBitmap canvas with full opacity and then drawing the TBitmap to my form or TImage TCanvas with the opacity I want. However, this is slower and uses more memory. I'd also like to use Skia in future, but I understand that drawing to offscreen bitmaps is slower since it doesn't use the GPU.

    Is there a method to group objects in this way in default FMX or Skia without using an offscreen bitmap? 


  2. It seems that this isn't only an issue with TNumberBox. TSpinBox does it too. I think anything descended from TCustomEdit. My best guess is that the control is validated when deleting selected text because there is no caret shown.


  3. Thanks Mike. Setting VertIncrement to 0 solves the first issue. I have also set HorzIncrement to 0 so that dragging selects the text without changing the value. Unfortunately that means that the arrow keys and mouse wheel no longer increment the value, but I was able to implement that myself using the KeyDown and MouseWheel events. So yes, it is a bit of a mess, but otherwise it works ok. One advantage is that it automatically prevents non numeric characters and supports copy and paste. Ctrl+A does work for me.


  4. I've not tried VCL, only FMX. Interesting that it's not happening in VCL though. Also, I'm using 11.2.

     

    I have some boxes ranging from -360 to 360, some from -180 to 180 and some from 0 to 100. They all behave the same way.


  5. When I select all the text in a TNumberBox (Ctrl+A or drag over the text) and hit Delete, the value gets reset to the Min value and the OnChange event is triggered. This is strange because clicking at the end of the number text and deleting all the characters one at a time until none are left doesn't do the same. A user is likely to want to quickly delete the text, type in a new value and hit enter. However, this doesn't work because the value automatically gets reset to the Min value when all the text is deleted at once. Is there any way I can prevent that? Note that I am running for Windows 32-bit.


  6. I have created a TFrame at design time using the form designer. I then create several instances of the frame at run time. Is there a way to set a property of the underlying TFrame for all instances at once instead of having to iterate over all instances? For example, when a user changes the language at run time the captions and hints of the buttons in the TFrame need to be updated for all instances.


  7. I have set the form's Transparent property to True. I have a TImage covering the form, which also has some fully transparent areas. When these transparent areas are clicked the window underneath is selected and the form loses focus. I'd like the form to keep focus and the TImage OnMouseDown event to trigger. So far the only solution I've found is to place a slightly opaque TRectangle over the form, however this is not ideal because it requires unnecessary alpha blending and also changes the colours slightly.


  8. I would set the Form's Transparency property to True.
    https://docwiki.embarcadero.com/Libraries/Sydney/en/FMX.Forms.TForm.Transparency

    Now you can put a TRectangle on the form and align it to client. Set its XRadius and YRadius to round the corners. Set it's Fill colour to that of the form. The rounded areas in the corners will not be considered part of the form. Clicking them will select object behind the form. The down side is that the form's title bar will be missing, but you could perhaps recreate it with some additional controls. But for a splash screen I guess you don't want the title bar anyway.

     

    I have the opposite problem. I have a transparent form and want the transparent areas to be considered part of the form and not select windows behind. The best way I've found is to place a very slightly opaque TRectangle over the form, but this isn't ideal. I'd like a method to make it fully transparent.


  9. Regarding the above code edit. I decided it was better to just comment out that whole part and just leave the following since I don't want the menu to ever interact with the Alt key.

    Result := DefWindowProc(hwnd, uMsg, wParam, lParam);

  10. 12 hours ago, Mike Warren said:

    The new version attached should account for that.

     

    I did think of this as a limitation, but figured it wouldn't be likely to be the case on a form that is using a menu bar. In that case the click would be on the first menu item.

     

    I thought about that last night. The new version uses Application.ActiveForm instead of Application.MainForm.

     

    This is very definitely a kludge. As I said previously, I've moved to using TMainMenu instead of TMenuBar.

     

    TMenuBarAltIssueMW2.zip

    Many thanks again. That has solved a few of the issues. However, the scale issue is now on my other screen. The issue is that I have 2 monitors set to different scales. Your GetScreenScale function always returns the scale of the main screen, not the screen that the active form is on.

     

    I do have a better solution now though, after seeking support from Embarcadero. The solution prevents the Alt key being processed while the mouse button is down, but it does require editing a local copy of FMX.Platform.Win.

     

    Change the code in "function WndProc(hwnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;"

    for WM_SYSKEYUP to this:

              WM_SYSKEYUP:
                begin
                  // Local Edit: Change to prevent Alt key being processed while left mouse button is down
                  if ((wParam = VK_MENU) or (wParam = VK_F10))
                     and not (PlatformWin.FormInfo[LForm].WasLeftMouseButtonPressed) then
                  begin
                    LForm.EnterMenuLoop;
                    Result := 0;
                  end
                  else
                    Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
                end;

     

    I'm happy to make this change. I will report the bug in the Quality portal so that it hopefully gets fixed in future.


  11. 3 hours ago, Mike Warren said:

    Here's a unit that seems to solve this for me.

     

    All you need to do is add MouseHelper to your form's uses clause. It creates a low priority thread that generates an extra MouseUp event if an Alt key was pressed while the left mouse button is down.

    TMenuBarAltIssueMW.zip

     

    Edit: I should mention I've done minimal testing at this stage. I really need to get back to my other work.

    Many thanks. That does work and it also works when the Alt key is pressed down before the mouse. However, there is a small issue on my screen that has scale set to 125% in display settings. My guess is that the click on the caption bar isn't working in that case. That may be a quick fix to take the screen scale into account. That part may cause other issues though. For example, if the window is set to border style none or transparent mode then there is no caption bar to click. Also I wonder how I would get this to work on a second form that isn't the main form.


  12. Something else I noticed. A breakpoint in TCommonCustomForm.KeyUp is never reached for the Alt key even though a breakpoint in TCommonCustomForm.KeyDown is. For all other keys on the keyboard that I tried, both were reached (even the Alt Gr key). Why is that?


  13. 16 hours ago, Mike Warren said:

    At this point I'm going to have to concede defeat. I couldn't even get TMessageManager to give me Windows messages. I traced it though FMX.Forms and FMX.Menus, but it seems that the Alt key triggering the menu happens somewhere else that I can't find.

    Thanks for trying. Accelerator keys using the Alt key are a Windows thing, so I had suspected that this may only be a Windows issue. I also traced the code in FMX.Forms that appears to handle accelerator keys, but temporarily commenting it out didn't solve the issue.

     

    I also wondered if this interface could be used to somehow unregister the menu from using the Alt key, but couldn't see how.

    https://docwiki.embarcadero.com/Libraries/Alexandria/en/FMX.AcceleratorKey.IFMXAcceleratorKeyRegistryService.UnregisterReceiver


  14. On 8/7/2023 at 4:17 AM, Mike Warren said:

    So many odd things with FireMonkey...

     

    I was forced to move to TMainMenu for the same reason. There have been several changes I've had to make to my application because I just couldn't get what I wanted without weird side effects.

     

    Have you put some thought into maybe redesigning the functionality that requires TMenuBar?

     

    Edit: Also, I couldn't get TMenuBar to play nicely with MacOS. Also also, even TMainMenu has a problem on MacOS that I haven't put any time into trying to solve yet. The Mac Menu doesn't show properly.

    I found a post of yours where you discussed a method to prevent a beep and also disable accelerator keys by editing FMX.Platform.Win. I've tried this but it doesn't work and the whole application locks up. I used a TTimer to set the flag back to false, but it never gets called. Did you use some other kind of timer perhaps?

     

     


  15. 58 minutes ago, Lars Fosdal said:

    That sounds like a bug?  There should be a MouseUp event?

    It's because of accelerator keys. Pressing Alt is normally used in Windows to select menu items. Alt+F will select File for example. This was also an issue for me in VCL, but as I said above, I solved that issue by resetting the key in the KeyDown event. There is a bug in FMX that means that these accelerator keys don't work. The reason this issue is so infuriating is that the thing that's causing the conflict doesn't even work!

     

    I've encountered many bugs in FMX while porting my application from VCL. In almost all cases I've found a solution, sometimes by overriding methods or in one case using a hack to write to a protected variable. I'm still confident that I may be able to find a solution for this issue.


  16. 2 minutes ago, Lars Fosdal said:

    One could measure the time between the events to decide if they should be coupled - but ... lots of extra work. IMO, the Alt should normally be pressed BEFORE the click, and released AFTER the click-release - although you could interpret it as the Alt status only being required/captured at the time of the initial click, and only use the click-release as completion event.

    The mouse up event is not triggered after the Alt key is pressed down, so the mouse gets stuck in a clicked down state after release. So there can be no completion event. That's the issue.


  17. On 8/7/2023 at 4:17 AM, Mike Warren said:

    So many odd things with FireMonkey...

     

    I was forced to move to TMainMenu for the same reason. There have been several changes I've had to make to my application because I just couldn't get what I wanted without weird side effects.

     

    Have you put some thought into maybe redesigning the functionality that requires TMenuBar?

     

    Edit: Also, I couldn't get TMenuBar to play nicely with MacOS. Also also, even TMainMenu has a problem on MacOS that I haven't put any time into trying to solve yet. The Mac Menu doesn't show properly.

    The main reason I use TMenuBar is because I have 2 forms with 2 different menus, and you can only have 1 TMainMenu in an application. The Alt+drag also needs to work on both forms. Also I had an issue with styles in TMainMenu, which I discussed here.

    I have seen people suggest to use a single TMainMenu and change the contents when the user changes active form, but this seems inefficient to me, especially as I don't think TMainMenu has a BeginUpdate method to prevent repainting while updating. Both menus contain a lot of items. The issue with styles would still be an issue anyway.

     

    I wonder if I can inherit a new class from TMenuBar and override some functionality to prevent the Alt key issue? Is a TMenuBar created by the Windows OS or is it created entirely by the application?


  18. 23 hours ago, Fr0sT.Brutal said:

    Hmm, IMHO click-then-press is pretty weird sequence. This doesn't work neither in text editors nor with graphical tools I ever used. No surprise the system is not ready to handle it as you want it to.

    Actually, you can see in my demo that it also happens when you press Alt before mouse down. The issue happens whenever the user releases Alt before the mouse, regardless of which is pressed down first. The issue then happens a lot because users will typically release both at around the same time when they finish dragging.


  19. Here's a demo project. Mouse down, move and up events are recorded with counters and shown in labels.

     

    Steps:

    - Hold down left mouse button on the canvas

    - Press and release the Alt key

    - Release the left mouse button

    - Mouse down and mouse up counters no longer match

    TMenuBar Alt Issue.zip


  20. I'm using the Alt key in my application in an unusual way. It's used to modify how an object is dragged around on a canvas. The issue is that when pressing the Alt key after clicking down on the mouse button, the mouse up event and key up events are not triggered. I assume that this has something to do with accelerator keys for the TMenuBar. However, I don't want accelerator keys for the menu and they don't work in FMX anyway.

     

    I had the same issue in a previous version of my application that was developed in VCL. That was solved easily with the following, which then prevents the menu from reacting to the Alt key. 

    procedure TForm.FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
    begin
      // Prevent Alt key selecting the menu
      if Shift = [ssAlt] then begin
        Key := 0;
        Exit;
      end;
    
      // Other key processing code
    end;

    However, the same doesn't work in FMX with TMenuBar. I've tried setting Key to 0 and KeyChar to #0 but the issue remains.

     

    Note that the same issue does not happen when using TMainMenu, but I'm forced to use TMenuBar for various reasons. Does anyone have a solution? I'm running in Windows 32-bit but would also want it to work for macOS.


  21. Here's a basic demo using TPath and TSelectionPoint (Tested for Windows 32-bit). Click and drag to draw the line. Then you can drag the control points to create a curve. Of course you can then add the path to a list of paths if you want to keep multiple drawn paths.

     

    image.thumb.png.16f5c45ddb5b566e8c1c981127111ecc.png

    PathDemo.zip

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