m_pell_98037
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Everything posted by m_pell_98037
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Compiles, but program has bugs. I'm sure it's the if's. Perhaps I should use subs. HLP Please. procedure TDialogs3Form.Image52Click(Sender: TObject); var B: TBitmap; i: Integer; begin i := 0; Current_Card := Image52.Tag; // Tag number provides index number into btn array below to get card name. Tries := StrToInt(Clicks.Text) + 1; // Keep score Clicks.Text := IntToStr(tries); B := TBitMap.Create; Imagelist1.GetBitmap(Current_Card, B); Image52.Picture.Bitmap.Assign(B); B.Free; inc(Card_Selected); if (Card_Selected = 1) then First_Card_Tag := Current_Card; First_Card_Image := TImage(Components); Card1_Selected_Name := Btn[Current_Card].Text ; Edit4.Text := Card1_Selected_Name; Label53.Caption := 'Pick Another Card'; if Card_Selected = 2 then Card2_Selected_Name := Btn[Current_Card].Text ; Edit4.Text := Card1_Selected_Name; Edit1.Text := Card2_Selected_Name; Sleep( 5000 ); Card_Selected := 0; if Card1_Selected_Name = Card2_Selected_Name then Edit4.Text := ''; Edit1.Text := ''; Label53.Caption := ' Match'; Image52.Visible := False; // Make 2nd Card invisble First_Card_Image.Visible := False; // Make 1st Card invisble if Card1_Selected_Name <> Card2_Selected_Name then Edit4.Text := ''; Edit1.Text := ''; Label53.Caption := 'Select 1st Card'; B := TBitMap.Create; Imagelist1.GetBitmap(0, B); // Card back Image52.Picture.Bitmap.Assign(B); B := TBitMap.Create; Imagelist1.GetBitmap(0, B); // Card back First_Card_Image.Picture.Bitmap.Assign(B); B.Free; end;
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Help from the community was indispensable. I didn't just read posts, I tried them. Which got me down the path. You know I just have to replace broken code with something that works perfectly. procedure TDialogs3Form.Image52Click(Sender: TObject); var B: TBitmap; i: Integer; begin i := 0; Current_Card := Image52.Tag; // Tag number provides index number into btn array below to get card name. Tries := StrToInt(Clicks.Text) + 1; // Keep score Clicks.Text := IntToStr(tries); B := TBitMap.Create; Imagelist1.GetBitmap(Current_Card, B); Image52.Picture.Bitmap.Assign(B); B.Free; inc(Card_Selected); if (Card_Selected = 1) then begin First_Card_Tag := Current_Card; Card1_Selected_Name := Btn[Current_Card].Text ; nr := (Sender as TImage).Name; // nr : string; First_Card_Image := (Dialogs3Form.Findcomponent(nr) as TImage); // Saving the 1st of two Image clicks. Label53.Caption := 'Pick Another Card'; end else if Card_Selected = 2 then begin Card2_Selected_Name := Btn[Current_Card].Text ; Label53.Caption := '2nd Card'; ShowTime; //=ShowMessage // Call this Dialog procedure to break out of Image10Click procedure, so card face displays. end; //(otherwise 2nd card face won't display at all), and you can look at the pair of cards as long Message dialog is up. if Card_Selected = 2 then if Card1_Selected_Name = Card2_Selected_Name then begin Label53.Caption := ' Match'; // Msg to player Image52.Visible := False; // Make 2nd Card invisble First_Card_Image.Visible := False; // Make 1st Card invisble Card_Selected := 0; end; if Card_Selected = 2 then if Card1_Selected_Name <> Card2_Selected_Name then begin Label53.Caption := 'Select 1st Card'; // Msg to player B := TBitMap.Create; Imagelist1.GetBitmap(0, B); // Display card backside Image52.Picture.Bitmap.Assign(B); Imagelist1.GetBitmap(0, B); // Display card backside First_Card_Image.Picture.Bitmap.Assign(B); B.Free; Card_Selected := 0; end; end; Thanks again for the community help
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I concur. Just thought I'd throw it out there. Sounds like you've tried this, so I saved your post (as well as others) in project folder. I'll glean something from it later, if you don't mind and its there so i did. Thanks again Michael Pell -> Knowledge is to be shared. imho
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It is going to be Solitaire Concentration game. The Try Finally compiled as did K's end else if then begin, suggestion. I'm ready to start stepping into program. Drat! I usually start out the long hard way to get something running and then refine. Sometimes I get bit when chunks are to big. Still knocking out cobb webs since Delphi 2. I sure appreciate the help. At least now things compile. I thought there was a way to bundle a whole project for export. Did that go away. Might be easier if you see whole ball of wax. Thanks Michael Pell