Peter J.
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thanks for the reply. I didn't know it can do realistic images as the examples on youtube show a little "cartoon-like" renderings. ok, I'll check this out. What I'm trying to do is go close to a Blender 3D software rendering... meaning if I put in textures & lightings, it can give me an almost photo-realistic rendering. There was one suggestion of using Firemonkey 3D. I have tried it using the 3D forms etc. However, I read that the "perspective" generated in Firemonkey is not correct (similar to old-generation 3D rendering engines). Not sure whether this is true. I'll check out the links you gave. Thanks! Lastly, do let me know if I can achieve Blender-like 3D renderings with textures and lightings... eg. I would want water and glass to look natural too. thanks
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Most of the 3D render engines seem to be C++. It doesn't seem to be trivial to translate the C++ to headers that can be used by Delphi. Are there any existing 3D libraries that work with Delphi? When I mean 3D, I don't mean Castle game engine type (not realistic enough). thanks for any pointers.
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Thanks for the tip. I found this link [Android] How to upload native deubg symbols to playstore? · fastlane/fastlane · Discussion #21090 · GitHub for the debug symbols. if anyone figured out how to do it for Delphi, do update here 🙂
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Thanks, Dave!
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After submission, no errors, but there are 2 warnings.... should I ignore them? Warning There is no deobfuscation file associated with this App Bundle. If you use obfuscated code (R8/proguard), uploading a deobfuscation file will make crashes and ANRs easier to analyze and debug. Using R8/proguard can help reduce app size. Learn More -> I suspect this is inevitable for Delphi app ? Warning This App Bundle contains native code, and you've not uploaded debug symbols. We recommend you upload a symbol file to make your crashes and ANRs easier to analyze and debug. Learn More -> is there an easy way to include a debug symbols file if I'm compiling a Release version (not a debug version)?
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ok thanks a lot, Dave! by the way, "targetSdkVersion" can only be inserted by Delphi? can we define this anywhere? i looked through Project Options but there is nothing to override. so I assumed changing the XML hard-coded is the only way?
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shouldn't https://docwiki.embarcadero.com/PlatformStatus/en/Main_Page be the latest update of all? while the Yukon article was posted while 12 was in beta. anyway, I tried configuring apk 33 just to see if a basic app will work. surprisingly it compiled, BUT when I uploaded to Google portal, it complained I was targeting sdk 32 instead of 33! I don't even have sdk 32 installed! My AndroidManifest.template.xml says: <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="33" /> any solutions to this? where else could I be specifying 32 wrongly?
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https://docwiki.embarcadero.com/PlatformStatus/en/Main_Page It's clearly stated that Delphi 11.3 supports Android 13 (sdk 33.0). I have tried for hours to configure SDK 33 into Delphi 11.3 with no success. I used Android Studio to download SDK 33.0 and latest NDK 26. Does anyone have a working 11.3 + Android SDK 33? and will care to share their installation tips? thanks
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Using Delphi 11 patch 2 (btw, I used the custom Android installer documented in https://delphiworlds.com/2020/09/manual-android-sdk-ndk-install-delphi/ (The default SDK Manager installed with Delphi does not show sdk 30.03 so was forced to use this) --> I'm just wondering why I can only use this tool and not the standard SDK Manager from Delphi. installed it to c:\androidsdk\sdk (where there was previously a 29.0) and the ndk is in c:\androidsdk\ndk (Android NDK 21e that worked with 29.0 previously, and since it also has a 30.0 support folder) Unlike Android SDK 29.02 which was detected by Delphi 10.4.1 IDE In Delphi 11, Tools-Options, SDK Manager, i chose "Add" new SDK In the dialog, I select all the appropriate directories, but in the "SDK API Level" dropdown, it says "Cannot locate SDK API Level" If I browse to an old SDK folder, it can detect for eg, android25 or android 26. so I know the Delphi 11 Tools-Options SDK can detect android sdks. Anyway, I ignored the warning "Cannot locate SDK API Level in this path, please, check your selection. Do you want to save your changes anyway?" since I have no choice. 1) How can I get Delphi 11 Tools-Options-SDK to properly recognise Android 30, given that 29.0 was recongised easily. 2) Is there a preferred version of NDK that I should use with Android SDK 30.0? 3) I used Kastri biometric example to run Delphi 11 the BiometricDemo.dpr instead of BiometricDemoD11.dpr (BiometricDemoD11.dpr gave too many error messages when compiling). I added 3,628 dw-biometric-2.0.0.jar to the Android libraries The example that came out hang at the splash screen... and got stuck there. Any advice?