mael
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mael last won the day on March 6 2020
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HxD 2.5 was released with many feature enhancements and bug fixes. Here are the change log and the download. GregC/DigicoolThings published a disassembler plugin on GitHub for MC6800, MC6809, 6502 and related CPUs. The updated plugin framework can be found, here, as usual: https://github.com/maelh/hxd-plugin-framework If you like it, please star / fork it, so it becomes more well known. Donations are welcome if you want to say thanks.
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For S-Records/Intel Hex the gaps are explicit, like in every program that supports these formats. It's not really related to structure parsing or presentation. HSD currently assumes 1 byte packing and no padding, but I will add options later to explicitly state alignment/packing/padding using type parameters, such as StructName<Param1=Value1, Param2=Value2, ...> This is similar to how pointers work now. See earlier posts with pointer<AddressType, SomeTargetType>.
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I was looking for feedback on the syntax maybe. And I have seen a lot of formats, most of which are not fully declarative, and one of a thesis which is rather complete, but which isn't open source/fully explained. Honestly, the exchange is part of the motivation. But probably I have more freedom that way. Regarding S-Records, yes they are supported, import and export. Support for gaps is added in the soon to be released version 2.5.
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Were you planning to comment anything further, or just intended to look? @David Champion
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@David Champion Thanks, this is a summary of the work I have been doing over a longer period, more work is needed. I edited the posts a bit and clarified them, so rereading them later makes sense 🙂
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Later I added the ability to define pointers which automatically use a function to map addresses, with this syntax: PVirtualAddress = pointer<UInt32, UInt32, RVAToFilePointer> The first UInt32 defines the address size (this is settable, since you cannot assume all pointers in a file to have the same bitwidth or even type; as opposed to pointers in normal code, that always follows the CPU's constraints). The second one is the datatype of the pointer target, to keep things simple for now, just an UInt32 (but it will be a structure type later). Finally, RVAToFilePointer is the function that does the mapping from the RVAs stored in the file to absolute file offsets. RVAToFilePointer is a built-in function that gets called whenever a mapping is needed, but I'll expand this to allow for simple functions, that can be declared in HSD, as well. With this new ability, the data directories in the PE file can now be defined as follows, and will be properly found in the structure viewer: IMAGE_DATA_DIRECTORY = struct { VirtualAddress: PVirtualAddress; Size: UInt32; }
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What is special (besides being able to define dynamic structures and automatically parsing files accordingly), are expressions like this: DataDirectory: IMAGE_DATA_DIRECTORY[:NumberOfRvaAndSizes]; As you can see in the fourth picture in the post above, the array size of DataDirectory dynamically depends on the field NumberOfRvaAndSize, which was defined earlier in the file, and is displayed accordingly. While with traditional programming language you would need additional code to handle the dynamic nature of the data structure, you can do it declaratively in HSD. The position of ImageNtHeaders32 is dependent on ImageDosHeader._lfanew, which is a file-dependent offset/pointer and would also require imperative code in traditional languages. In HSD this declaration suffices: ImageNtHeaders32: IMAGE_NT_HEADERS32 @ :ImageDosHeader._lfanew; The result can be seen in the second picture in the post above. ImageSectionHeaders: IMAGE_SECTION_HEADER[:ImageNtHeaders32.FileHeader.NumberOfSections]; ImageSectionHeaders is defined dynamically, as well. But in such a way that it depends on the two dynamic declarations before (their size and position, that depends on sibling/previous fields). This is because ImageSectionHeaders is the third field in OVERALL_FILE and the preceding fields are of dynamic size, so the position of ImageSectionHeaders adapts accordingly. The size of ImageSectionHeaders is also dynamic, as can be seen when looking at the identifier between [ and ].
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Currently, I am working again (as mentioned above) on a feature for creating a structure viewer/editor. PE (portable executable) files are currently the template to determine the necessary functionality (but other file formats like PNG-files and matching features will be added). Currently, you can define dynamic arrays and structures with dynamic size, where other parts/fields in the file define the size, and pointers are dereferenced automatically. There is also a feature to map pointers using a function (currently only built-in ones). For PE files this allows mapping RVA (relative virtual addresses) to absolute file offsets. All of the file structure is given in a declarative language, called HxD structure definition (HSD). A functional example for parsing PE headers is given below: types PVirtualAddress = pointer<UInt32, UInt32> IMAGE_DATA_DIRECTORY = struct { VirtualAddress: UInt32; Size: UInt32; } IMAGE_FILE_HEADER = struct { Machine: UInt16; NumberOfSections: UInt16; TimeDateStamp: UInt32; PointerToSymbolTable: UInt32; NumberOfSymbols: UInt32; SizeOfOptionalHeader: UInt16; Characteristics: UInt16; } IMAGE_OPTIONAL_HEADER32 = struct { Magic: UInt16; MajorLinkerVersion: UInt8; MinorLinkerVersion: UInt8; SizeOfCode: UInt32; SizeOfInitializedData: UInt32; SizeOfUninitializedData: UInt32; AddressOfEntryPoint: UInt32; BaseOfCode: UInt32; BaseOfData: UInt32; ImageBase: UInt32; SectionAlignment: UInt32; FileAlignment: UInt32; MajorOperatingSystemVersion: UInt16; MinorOperatingSystemVersion: UInt16; MajorImageVersion: UInt16; MinorImageVersion: UInt16; MajorSubsystemVersion: UInt16; MinorSubsystemVersion: UInt16; Win32VersionValue: UInt32; SizeOfImage: UInt32; SizeOfHeaders: UInt32; CheckSum: UInt32; Subsystem: UInt16; DllCharacteristics: UInt16; SizeOfStackReserve: UInt32; SizeOfStackCommit: UInt32; SizeOfHeapReserve: UInt32; SizeOfHeapCommit: UInt32; LoaderFlags: UInt32; NumberOfRvaAndSizes: UInt32; DataDirectory: IMAGE_DATA_DIRECTORY[:NumberOfRvaAndSizes]; } IMAGE_NT_HEADERS32 = struct { Signature: UInt8[4]; FileHeader: IMAGE_FILE_HEADER; OptionalHeader: IMAGE_OPTIONAL_HEADER32; } PIMAGE_NT_HEADERS32 = pointer<UInt32, IMAGE_NT_HEADERS32> IMAGE_DOS_HEADER = struct { e_magic: UInt8[2]; e_cblp: UInt16; e_cp: UInt16; e_crlc: UInt16; e_cparhdr: UInt16; e_minalloc: UInt16; e_maxalloc: UInt16; e_ss: UInt16; e_sp: UInt16; e_csum: UInt16; e_ip: UInt16; e_cs: UInt16; e_lfarlc: UInt16; e_ovno: UInt16; e_res: UInt16[4]; e_oemid: UInt16; e_oeminfo: UInt16; e_res2: UInt16[10]; _lfanew: UInt32; } IMAGE_SECTION_HEADER = struct { Name: Char8Ansi[8]; Misc_PhysicalAddressOrVirtualSize: UInt32; VirtualAddress: UInt32; SizeOfRawData: UInt32; PointerToRawData: UInt32; PointerToRelocations: UInt32; PointerToLinenumbers: UInt32; NumberOfRelocations: UInt16; NumberOfLinenumbers: UInt16; Characteristics: UInt32; } IMAGE_IMPORT_DESCRIPTOR = struct { OriginalFirstThunk_ImportLookupTable_RVA: UInt32; TimeDateStamp: UInt32; ForwarderChain: UInt32; Name_RVA: UInt32; FirstThunk_ImportAddressTable_RVA: UInt32; } OVERALL_FILE = struct { ImageDosHeader: IMAGE_DOS_HEADER; ImageNtHeaders32: IMAGE_NT_HEADERS32 @ :ImageDosHeader._lfanew; ImageSectionHeaders: IMAGE_SECTION_HEADER[:ImageNtHeaders32.FileHeader.NumberOfSections]; } instances $root: OVERALL_FILE The attached pictures show how this is parsed/visualized for my PropEdit.exe (but the solution is generic and works with any 32-bit PE file).
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It's still very much in development, but I can show some screenshots and show part of the (evolving) syntax, as it is implemented now.
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I am working on a structure editor right now, so that you can define structure of files, like portable executables, declaratively.
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@David Champion Thanks for the suggestion. Considering how I would have to keep updating to the most recent Delphi version regularly, and how limited the amount of people is that I would expect to use a hex editor component, it will probably cost me more than I would earn (and require additional support). My assumption is based on the plugin architecture that I published for HxD. While still limited in functionality, it is a first indicator. But maybe I am missing something?
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Well, I am sure you will understand that it's not really nice to advertise another product in a thread specifically presenting HxD. I have invested many years into it (since 2002), and it has been Freeware all the time. A little respect for that effort would be appreciated.
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Thank you everyone for the positive feedback 🙂 There is a feature request / progress report regarding UTF-8. https://forum.mh-nexus.de/viewtopic.php?f=4&t=1004 If you have any comments regarding the design or implementation, please comment there. This is mostly about technical issues of multi-byte encodings and their representation.
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HxD is a Freeware hex, disk and memory editor, that is fast and can handle files of arbitrary size (up to 8 EiB). Some of the feature highlights are: Disk editor (automatically unmounts drives as necessary when saving changes) Memory editor (full support for 64 and 32-bit) Data folding, for easier overview and hiding inaccessible regions Data inspector Converts current data into many types, for editing and viewing Open source plugin-framework to extend with new, custom type converters Search and replace with support for various data types Importing and exporting of Intel Hex, Motorola S-Records Exporting to Pascal, C, Java, C#, VB.NET, PureBasic, but also HTML, RTF, and TeX Checksum and hash generation and validation File compare Tools to split, join and shredder files Currently, available in version 2.4 and 17 languages: HxD download. P.S.: If you like it, please star the code on GitHub or give it a (good 😉) rating on download sites.
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