enesgeven 6 Posted January 13, 2021 Hi, I recorded this video for see Metal Api difference, my suggestion is use Metal Api (60 FPS) on iOS projects. It is much more smooth. GlobalUseMetal:=True; GlobalEventDrivenDisplayUpdates:=False; GlobalPreferredFramesPerSecond:=60; Delphi Metal Api: http://docwiki.embarcadero.com/RADStudio/Sydney/en/FireMonkey_New_Features_and_Enhancements 1 Share this post Link to post
Rollo62 536 Posted January 13, 2021 Great, that looks awesome. I think you draw your scene by yourself at low level, or you use a kind of game engine. From my tests unfortunately I got crashes right away, had no time to discover deeper yet. I'm afraid this is because I use FMX controls, also with some kind of animations active, but nothing very sspecial. My guess is, that there were some differences in handling those animations. Again I think I have to rebuild a test app from ground up, to check that behaviour. Share this post Link to post
enesgeven 6 Posted January 13, 2021 (edited) Thank you. I am not use any special thing, just using OrangeUI for visual components, performance is better than FMX basic controls. All buttons, labels, listviews, images from OrangeUI, also I am using BitmapAnimation for sprite animations. Edited January 14, 2021 by enesgeven 1 Share this post Link to post
Rollo62 536 Posted January 13, 2021 Well, than I have to look into OrangeUI soon 1 Share this post Link to post
Nasreddine 2 Posted January 19, 2021 Cool, I really like the animations, what game engin are you using for the characters? 1 Share this post Link to post
enesgeven 6 Posted January 23, 2021 On 1/19/2021 at 5:54 PM, Nasreddine said: Cool, I really like the animations, what game engin are you using for the characters? Thank you, we used Blender for render sprite animations and some character animations from mixamo 1 Share this post Link to post