enesgeven 3 Posted January 13 Hi, I recorded this video for see Metal Api difference, my suggestion is use Metal Api (60 FPS) on iOS projects. It is much more smooth. GlobalUseMetal:=True; GlobalEventDrivenDisplayUpdates:=False; GlobalPreferredFramesPerSecond:=60; Delphi Metal Api: http://docwiki.embarcadero.com/RADStudio/Sydney/en/FireMonkey_New_Features_and_Enhancements Share this post Link to post
Rollo62 217 Posted January 13 Great, that looks awesome. I think you draw your scene by yourself at low level, or you use a kind of game engine. From my tests unfortunately I got crashes right away, had no time to discover deeper yet. I'm afraid this is because I use FMX controls, also with some kind of animations active, but nothing very sspecial. My guess is, that there were some differences in handling those animations. Again I think I have to rebuild a test app from ground up, to check that behaviour. Share this post Link to post
enesgeven 3 Posted January 13 (edited) Thank you. I am not use any special thing, just using OrangeUI for visual components, performance is better than FMX basic controls. All buttons, labels, listviews, images from OrangeUI, also I am using BitmapAnimation for sprite animations. Edited January 14 by enesgeven 1 Share this post Link to post
Rollo62 217 Posted January 13 Well, than I have to look into OrangeUI soon 1 Share this post Link to post
Nasreddine 1 Posted Tuesday at 02:54 PM Cool, I really like the animations, what game engin are you using for the characters? 1 Share this post Link to post
enesgeven 3 Posted yesterday at 02:50 AM On 1/19/2021 at 5:54 PM, Nasreddine said: Cool, I really like the animations, what game engin are you using for the characters? Thank you, we used Blender for render sprite animations and some character animations from mixamo Share this post Link to post