VTTB 0 Posted January 28, 2021 Good day, I'm supposed to communicate with a Server that receives XML messages and sends XML data back, occasionally (every 30 seconds when there were no other messages passed) the server sends a KeepAlive XML message without the client asking for it, but the client has to answer to the message. So I have a TReceiveThread class, derived from TThread, that gets passed the TIdTCPClient which was created in the main thread aswell as a TCriticalSection for synchronization, implemented .Execute to check once a second if a KeepAlive message arrived and sends an answer back to the server. .Execute (pseudo code): .Execute while not Terminated TThread.Sleep(1000) lock.enter try try recevied data (exception on timeout) if message type is keepalive send ack message except end finally lock.leave end So far so good. Now I want to send other messages, for example on a button click from the main thread (pseudo code): create xml message lock.enter try try send xml message read data (exception on timeout) parse data except report timeout error end finally lock.leave end This also works with every message I've implemented. However, when I'm not sending a message for 30 seconds so the server sends a KeepAlive message that gets handled and answered in the thread, the next message I'm trying to send from the main thread will throw a EIdReadTimeout (I can see the data sent in Wireshark, but not the data received). When I then send the same message again I'm getting an answer. I've extensively checked for synchronization errors and dead data in the send/receive buffers, that all seems to be fine. when I change the code above to: create xml message lock.enter try try try read data (exception on timeout) <------ except end send xml message read data (exception on timeout) parse data except report timeout error end finally lock.leave end as if the first read in the main thread somehow changes the context so the second read works as expected any advice? Share this post Link to post
Remy Lebeau 1396 Posted January 28, 2021 (edited) You have two threads that are wanting to read at the same time, and write at the same time. This is not a good design choice. It is a race between the threads, you don't know which thread will actually receive which message, so BOTH threads have to be ready to reply to KeepAlives, and BOTH threads have to be ready to handle non-KeepAlive replies. And worse, it is possible that one thread may read bytes that the other thread is expecting. It is just not a good situation to be in. I would suggest a completely different approach. Have 2 worker threads - 1 thread whose sole task is to read ALL incoming packets, and 1 thread whose sole task is to write ALL outgoing packets. When the reading thread receives a message, if the message is a KeepAlive then the reading thread can ask the writing thread to send a reply, otherwise the reading thread can dispatch the message for processing as needed (which probably shouldn't be done in the main thread, if you can avoid it). When the main thread (or any other thread) wants to send a message, it can ask the writing thread to send it. This way, you don't need to synchronize the reads and writes anymore. Only synchronize the requests for sending messages. Reading thread: Reader.Execute while not Terminated receive data (no timeout) if message type is keepalive create ack message Writer.Send(message) else dispatch message for processing Writing thread: Writer.Send(message) queue.lock try queue.add(message) signal.set finally queue.unlock end Writer.Execute while not Terminated if signal.wait(timeout) try queue.lock try make copy of queue queue.clear signal.reset finally queue.unlock end; send messages in copy finally copy.clear end; Main thread: Main.DoSomething create xml message Writer.Send(message) Main.DataReceived(data) parse data if should send next message create xml message Writer.Send(message) Edited January 28, 2021 by Remy Lebeau 2 Share this post Link to post
VTTB 0 Posted January 29, 2021 I realize that the proposed solution is probably better but I'm still trying to figure out what is happening here. I don't see a race between the threads here because they are mutually exclusive through a TCriticalSection, so the Receive Thread can never receive any other message than a KeepAlive because when a regular message is sent to the server the main thread holds the lock until the main thread has received the message, or a timeout occured (here lies the problem, the main thread is not receiving anything unless I read before I send and then read the answer) It also wouldnt be a problem the other way around. If the server would send a KeepAlive just when the Receive Thread has finished it's cycle and I'd then send a regular message from the main thread I should at least receive "garbage" in the main thread, but I receive nothing. Even if there'd be garbage that wouldnt be a problem, I'd just discard the KeepAlive and send the regular message because for the server that's also OK Between KeepAlive messages I have ~30 seconds to send and receive regular messages via the main thread without problems, even though the receive thread is checking for KeepAlive messages once a second and as soon as the receive thread has handled a KeepAlive message (received and answered, buffers are empty afterwards), the first regular message will fail, unless I read *before* I send. If there'd be something wrong with the bytes in the buffers I should at least receive garbage in the main thread, but I dont I will eventually redesign the thing but for now I'm curious why it's not working unless I read (and dont receive anything) in the main thread before sending and then reading again from the main thread. Share this post Link to post
Remy Lebeau 1396 Posted January 29, 2021 11 hours ago, VTTB said: I don't see a race between the threads here because they are mutually exclusive through a TCriticalSection, so the Receive Thread can never receive any other message than a KeepAlive Actually, it can. When TIdIOHandler reads data from a socket, it reads everything that is available on the socket at that moment, and puts the data in its InputBuffer for read methods to then pull from. So, if there are multiple messages in flight on the connection, the IOHandler could read multiple messages at a time (or even portions of messages). Whether or not this causes problems for your code, I couldn't say for sure, since you did not show your actual code, only pseudo-code. IN THEORY, it should be OK, but I don't want to speculate without seeing your real code. But even with your pseudo-code, there is still potential for the Receive Thread to receive messages other than KeepAlives. If the main thread performs a read and it times out (network lag, etc), the message it was waiting on will not be read in the main thread, so it still will be waiting, and the Receive Thread could then pick it up. Depending on how the messages are formatted, and how you are reading them, there is even potential for the main thread to read only a portion of a message (it could receive some bytes, and then time out on others), and then the Receive Thread could read the remaining portion of the same message. It is really hard to diagnose your issue without actual details about your protocol, and seeing your actual code. 11 hours ago, VTTB said: because when a regular message is sent to the server the main thread holds the lock until the main thread has received the message If you happen to send that message near/exactly at the KeepAlive time, the server could send a KeepAlive message before it has a chance to see your new message. And then your main thread would end up reading the KeepAlive first, and if you unlock at that time then the Receive Thread would read the response that the main thread was expecting. To avoid that, you would need to have logic in the main thread that loops reading messages inside the lock until a non-KeepAlive message is received. 11 hours ago, VTTB said: or a timeout occured (here lies the problem, the main thread is not receiving anything unless I read before I send and then read the answer) That likely indicates the data the main thread is waiting for has actually being read and discarded by the Receive Thread, such as if you are getting your threads out of sync with each other, causing them to read each other's messages (or worse, partial messages). Unsolicited messaging and command/response messaging don't play well together in the kind of design you have chosen. That is why I suggest you re-write the logic to the kind of design I suggested earlier. 11 hours ago, VTTB said: It also wouldnt be a problem the other way around. If the server would send a KeepAlive just when the Receive Thread has finished it's cycle and I'd then send a regular message from the main thread I should at least receive "garbage" in the main thread No, you would receive the KeepAlive message. Why would you expect to receive garbage? Unless you mean the processing of the KeepAlive message as a response would be interpreted as garbage in the context of your requested operation. Then yes, that could happen. But you definitely don't want actual garbage appearing on your protocol, that would corrupt everything, and you would have to disconnect and start over. 11 hours ago, VTTB said: but I receive nothing. The only way that can happen is if either 1) nothing is being sent at all from the server (unlikely, but use a packet sniffer to verify), or 2) the data is being read and discarded somewhere else before you have a chance to read it in the main thread. Data doesn't just disappear unexpectedly. 11 hours ago, VTTB said: Even if there'd be garbage that wouldnt be a problem, I'd just discard the KeepAlive and send the regular message because for the server that's also OK. Yes, but then you would have to detect that KeepAlive message and perform another read to receive the actual response message you were expecting the first time. 11 hours ago, VTTB said: Between KeepAlive messages I have ~30 seconds to send and receive regular messages via the main thread without problems, even though the receive thread is checking for KeepAlive messages once a second and as soon as the receive thread has handled a KeepAlive message (received and answered, buffers are empty afterwards), the first regular message will fail, unless I read *before* I send. Again, please show your ACTUAL CODE in order to troubleshoot that. 11 hours ago, VTTB said: I will eventually redesign the thing but for now I'm curious why it's not working unless I read (and dont receive anything) in the main thread before sending and then reading again from the main thread. I can't answer that without seeing your ACTUAL PROTOCOL and your ACTUAL CODE. Share this post Link to post
VTTB 0 Posted February 2, 2021 I've implemented your suggestion, seems to work pretty good, thanks If I'm bored I might try to recreate the problem in a minimal example and post it here Share this post Link to post