philipp.hofmann 4 Posted June 14, 2021 Hi, I'm searching for the reason that TIdUDPListenerThread.UDPRead is not reached in my Tethering app if I run the app under MacOS 11. It's fine with MacOS 10. The FBindind.Select(AcceptWait) is always return false on MacOS11. How can I solve this? Best regards, Philipp TetheringDemo.zip Share this post Link to post
Remy Lebeau 1393 Posted June 14, 2021 Did you verify that your UDP listening port is actually open, and that inbound data is actually reaching that port? If Select() returns false, it means the underlying OS reported that no data was available before the specified timeout had elapsed. What is your AcceptWait set to exactly? Share this post Link to post
philipp.hofmann 4 Posted June 14, 2021 The command "nc -vnzu 192.168.10.30 2020-2040" returns "[udp/*] succeeded!" for all ports. But also if the app is not running yet and it's the same response on MacOS 10 as on MacOS 11. I'm using the Delphi-Tethering-implementation and it looks like Start-Listing was successful. FAcceptWait contains the default value, so 1000. I'm wondering if there is any new setting to use for MacOS 11 (e.g. capabilities). I know the Multicast-capability yet but this is only for iOS14.x. Share this post Link to post
philipp.hofmann 4 Posted June 23, 2021 On 6/14/2021 at 6:31 PM, Remy Lebeau said: Did you verify that your UDP listening port is actually open, and that inbound data is actually reaching that port? If Select() returns false, it means the underlying OS reported that no data was available before the specified timeout had elapsed. What is your AcceptWait set to exactly? Hi Remy, do you have any other idea what to check on my side to solve the MacOS11 issue? Can you reproduce on your side the issue with MacOS11? Best regards, Philipp Share this post Link to post
Remy Lebeau 1393 Posted June 23, 2021 (edited) 3 hours ago, philipp.hofmann said: do you have any other idea what to check on my side to solve the MacOS11 issue? No. But, on the other hand, what you provided in your last reply didn't really answer my questions at all. Did you VERIFY (ie, via netstat or lsof) that the IP/Port your server listens on is actually open successfully? Did you VERIFY (ie, with a packet sniffer) that network traffic is actually reaching your listening IP/Port? Quote Can you reproduce on your side the issue with MacOS11? I'm not a Mac developer. I have no way to test this. But BSD-style socket APIs, like the one Indy uses internally, are largely similar/consistent across different platforms. Edited June 23, 2021 by Remy Lebeau Share this post Link to post
philipp.hofmann 4 Posted June 24, 2021 Hi Remy, a) I've checked now with "netstat -an". On MacOS10 I get the following entries: Proto Recv-Q Send-Q Local Address Foreign Address (state) tcp4 0 0 *.2020 *.* LISTEN udp4 0 0 *.2020 *.* On MacOS11 I get the following entry only: Proto Recv-Q Send-Q Local Address Foreign Address (state) tcp4 0 0 *.2020 *.* LISTEN but there is no entry for *.2020. I can see with Wireshark-Packet-Sniffer that the UDP package for Port 2020 is there but not read on MacOS11 computer. Best regards, Philipp Share this post Link to post
Remy Lebeau 1393 Posted June 24, 2021 5 minutes ago, philipp.hofmann said: On MacOS10 I get the following entries: On MacOS11 I get the following entry only: but there is no entry for *.2020. Interesting. I'm surprised that no error is being raised if TIdUDPServer is having trouble opening port 2020. Makes me wonder if it is even attempting to open the port in the first place. I don't know how Tethering uses Indy, can you show the actual code that sets up TIdUDPServer? Do you have the same problem if you use TIdUDPServer directly? Do you get an OnBeforeBind event fired for the Binding assigned to port 2020? 5 minutes ago, philipp.hofmann said: I can see with Wireshark-Packet-Sniffer that the UDP package for Port 2020 is there but not read on MacOS11 computer. Well, that makes sense, if there is no port being opened to accept the packets. Share this post Link to post
philipp.hofmann 4 Posted June 24, 2021 The OnBeforeBind is requested but not assigned. But this is also the case under Windows and seems to be no problem. The code you are asking for should be constructor TTetheringNetworkServerCommUDP.Create(AIPVersion: TCommIPVersion; const ABindToAddress: string); var I: Integer; LSocket: IIPSocketHandle; LSubnetTable: TArray<TIPv4Subnet>; begin inherited Create; FIPVersion := AIPVersion; FUDPServer := PeerFactory.CreatePeer('', IIPUDPServer, nil) as IIPUDPServer; FUDPServer.ThreadedEvent := True; FUDPServer.OnRead := DoUDPRead; FUDPServer.OnException := DoUDPException; FUDPServer.IPVersion := FIPVersion; if ABindToAddress <> '' then begin FSocketUDP := FUDPServer.Bindings.Add; FSocketUDP.IP := ABindToAddress; FSocketUDP.IPVersion := FIPVersion; end else begin LSubnetTable := GStackPeers.GetIPv4Subnets; if Length(LSubnetTable) < 2 then begin FSocketUDP := FUDPServer.Bindings.Add; FSocketUDP.IPVersion := FIPVersion; end else begin for I := Low(LSubnetTable) to High(LSubnetTable) do begin LSocket := FUDPServer.Bindings.Add; LSocket.IPVersion := FIPVersion; LSocket.IP := LSubnetTable[I].Address; if not assigned(FSocketUDP) then FSocketUDP := LSocket; end; end; end; end; function TTetheringNetworkServerCommUDP.DoStartServer: Boolean; begin Result := True; try FUDPServer.Active := True; except // This is a non conventional method to catch an exception that is in a library that we do not want to have a dependency. // This is considered a HACK and not a good sample of programming techniques. // We are going to let this code handle the exceptions until we add a proper mechanism to propagate the // Indy exceptions through the IPPeerAPI in an ordered and safe manner. on E: Exception do begin Result := False; if not (CheckExceptionName(E, 'EIdCouldNotBindSocket') or CheckExceptionName(E, 'EIdSocketError')) then // Do not translate raise; end; end; end; Do you have an example how to use TIdUDPServer directly? I'm using the Delphi Tethering implementation to hide such complicate issues from me. And now I'm in as I try to solve an error. Share this post Link to post
Remy Lebeau 1393 Posted June 24, 2021 52 minutes ago, philipp.hofmann said: The OnBeforeBind is requested but not assigned. I don't understand what you mean. Please clarify. Is the event assigned a handler? If so, is the handler being called? If so, is the provided TIdSocketHandle object filled in with the correct port information? 52 minutes ago, philipp.hofmann said: The code you are asking for should be I don't see any port number being assigned in that code. So, unless the port number is assigned elsewhere after TTetheringNetworkServerCommUDP.Create() exits and before TTetheringNetworkServerCommUDP.DoStartServer() is called, then the UDP server will end up binding to a random port for each entry created in FUDPServer.Bindings. 52 minutes ago, philipp.hofmann said: Do you have an example how to use TIdUDPServer directly? Really? uses ..., IdSocketHandle, IdUDPSerrver; ... var UDPServer: TIdUDPServer; ... UDPServer := TIdUDPServer.Create; UDPServer.ThreadedEvent := True; UDPServer.OnRead := DoUDPRead; UDPServer.OnException := DoUDPException; UDPServer.IPVersion := Id_IPv4; with UDPServer.Bindings.Add do begin IP := '192.168.10.30; Port := 2020; end; UDPServer.Active := True; ... procedure TMyForm.DoUDPRead(AThread: TIdUDPListenerThread; const AData: TIdBytes; ABinding: TIdSocketHandle); begin ... end; procedure TMyForm.DoUDPException(AThread: TIdUDPListenerThread; ABinding: TIdSocketHandle; const AMessage : String; const AExceptionClass : TClass); begin ... end; Share this post Link to post
philipp.hofmann 4 Posted June 25, 2021 Quote I don't understand what you mean. Please clarify. Is the event assigned a handler? If so, is the handler being called? If so, is the provided TIdSocketHandle object filled in with the correct port information? There is no handler assigned to the event. The handler is called. Quote I don't see any port number being assigned in that code. So, unless the port number is assigned elsewhere after TTetheringNetworkServerCommUDP.Create() exits and before TTetheringNetworkServerCommUDP.DoStartServer() is called, then the UDP server will end up binding to a random port for each entry created in FUDPServer.Bindings. The port is set correctly between both methods in the Tethering implementation. It works perfectly with Windows, Android, iOS 13 and MacOS 10. But now we come to magic: Since today it's running fine on MacOS 11 and iOS 14 also. I haven't updated the code or the OS. But I've updated to newest XCode version this week. This is the only dependency I can imagine that this was the reason. But thanks for your help to get a better understanding of the technic below Tethering. If I run again into problems, this could help. Share this post Link to post
philipp.hofmann 4 Posted July 10, 2021 I have found now the reason: - as long as I have a iPad connected to my MacBook via USB-C-Cable, I can't establish a Tethering connection - as soon as I remove the cable, I can establish a Tethering connection Share this post Link to post