John Dorlon 0 Posted July 13, 2022 Hello, I am using Delphi version 11.1 and TVirtualStringTree version 7.6.1. I have created a very simple test project, just dropping a TEdit and TVirtualStringTree on a form, adding a node to VST so it paints some text. When I set project options -> DPI Awareness to "GDI scaling" and run my project on a 4K display with 200% scaling, the VST shows pixelated and the TEdit shows it smooth. In my "real" app, almost all controls show the text smoothly, but VST does not. Does anyone know why? I have attached a sample app and some screen shots. Thanks. John project1.zip Share this post Link to post
Vincent Parrett 750 Posted July 14, 2022 With GDI Scaling - controls don't really do anything special - the OS is doing the scaling - it's not really the best option here. VST uses small bitmaps - which when scaled will look pretty poor - VST has no idea the OS is scaling things. I would go with Per Monitor V2 - which VST does support quite well (I use it and did some of the work on VST high dpi support) - it knows when scaling happens and it can redraw things like the arrow bitmaps rather than scale them. Share this post Link to post
John Dorlon 0 Posted July 14, 2022 (edited) Hi Vincent, Thank you for the reply. I first tried with Per Monitor V2, but my app (with hundreds of forms) is MDI. In general, I got the app looking good right by setting the ParentFont and Scaling props. But we've also got all combinations of imbedded forms, docked forms, fsStayOnTop, and I had a long list of problems to fix. For example, a particular form looks great as a normal MDI Child, but when the same form is embedded in a fsStayOnTop form, everything is too small. With GDI, I just have 2 problems to fix. VST and images (which are the right size, just pixely) Back to GDI - I see what you mean about the bitmaps. I found them in the TBaseVirtualTree.PaintTree procedure. If I include poUnbuffered in the PaintOptions, then I see it painting smoothly. Of course, that makes it flicker too. I wonder if there is any other way to prevent flicker. Maybe we could use a TControlCanvas instead of NodeBitmap.Canvas? Or maybe there is some way to get the OS to scale on NodeBitmap's canvas? Thanks for all your contributions to the Delphi world. -John Edited July 14, 2022 by John Dorlon Share this post Link to post
John Dorlon 0 Posted July 14, 2022 (edited) Hi again Vincent. I think I solved it by using a TControlCanvas for the buffering instead of TBitmap.Canvas. This code scales the text nicely under GDI Scaling. I only changed TBaseVirtualTree.PaintTree. You can search for "Dorlon" to see my changes, and I left the old code there, commented out. Please let me know what you think. Thanks again John Edit: Hmm, actually, this change is only fine and not flickery when I mouse over nodes. When I mouse over the column headers, the nodes flicker and look like they are painted twice with a small offset the 2nd time. 😞 I think I'm getting close though. TBaseVirtualTree.PaintTree.pas Edited July 14, 2022 by John Dorlon Share this post Link to post
JMalek 1 Posted November 24, 2022 Hello John, I've tried your code but I get some side effects like black rows, bad row separators and wrong scrollbars: Do you have any improved version? Thank you very much in advance. Regards, Jaroslaw 1 Share this post Link to post