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Yaron last won the day on November 13 2018

Yaron had the most liked content!

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  • Delphi-Version
    Delphi 10.3 Rio

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  1. Can you post a link to one, I tried a search on the google play store and it only came back with text viewers. Yes, created a new multi-platform project, compiled & deployed it without any changes, installed the APK on Nox and it crashes with "Project1 keeps stopping" instantly when executed.
  2. I am not trying to use NOX as the debugger, I'm trying to get it to run my compiled APKs simply by dragging the APK onto the NOX window which installs just fine. But as soon as I try to run any Delphi 10.3 app on NOX, it instantly closes with an error message that the app has closed. And I use it on my main PC, no virtual machines (other than NOX of course)
  3. Which log are you referring to? The app closes before it reaches my first line of code?
  4. I believe it does, other apps and games work fine, my own apps used to work fine on v10.2 ...
  5. It seems that Delphi 10.3 generated APKs are not compatible with the NOX emulator running Android 7. The moment I try running the APK, I get a message that the application closed. This happens with every APK I generate (e.g. https://github.com/bLightZP/ElegantCalculator). Trying to debug the issue, it seems that my first line of code is not even executed before the app closes. Any ideas?
  6. Has anyone else experienced this or found a solution? If there is no solution, how do I modify the XML manifest so the google play store only allows Android 6+ devices to install the app?
  7. Yaron

    How to develop cheaply for iOS?

    But how do you apply it to use with Delphi which in the docs says that the PAserver needs to be in a local network? Is there some help/docs on Delphi integration with such services for iOS development?
  8. I want to port my app to iOS, but the up-front financial requirements seem to be quite high. After doing some research on the web, it seems it may there may be alternatives to purchasing an iMac computer (like running in a virtual machine instead of actual hardware). Does anyone have any experience with this? Can anyone recommend the cheapest iOS development route using Delphi 10.3?
  9. I tried it on Galaxy S2 (Android 4.0.4) and Galaxy S4 (Android 5.0), both had UI lockup issues, no issue with Galaxy S5 or Galaxy Note 4 (Android 6). It may be possible that the problem is with Android 5.0 and older, I don't have a 5.1 device to test.
  10. The reason I wrote that AdMob was the issue was that the game is running just fine up until the point an Ad shows (either a banner at the bottom or a fullscreen Interstitial ad) at which point UI updates stop functioning. However, My app design doesn't use a TButton or TMemo (it's only using TRectangle, TImage & TLabel), so it's possible that the issue is also triggered by other components.
  11. I used a slightly modified version of this sample code to show the JInterstitialAd (the only changes I made was to update the depreciated functions) : https://github.com/sadettinpolat/delphi/tree/master/interstitialAds In RGBquick the Interstitial ad is triggered when you open one of the leaderboard (the crown icons on the main screen). The TBannerAd component is always visible at the bottom. And remember, the issue is not particular to Interstitial ads, Delphi's (v10.3) bundled TBannerAd component freezes the entire UI. This only seems to affect Android versions earlier than v6 (no issues with v6).
  12. Are you experiencing this issue? Android apps compiled with Delphi 10.3 running on older Android versions(v5, v4.4), stop updating the UI when an AdMob banner appears (using standard TBannerAd component). The game I wrote is not frozen, I can hear menu action audio when I click known button positions and using the back button exits the game cleanly. If an interstitial ad is shown (using JInterstitialAd), after the ad is closed the game returns to a black screen (again, only the UI updates being frozen). I installed the game on several of these older devices through the google play store. If you would like to test it on your own devices, the name of the game is "RGBquick" (still in beta).
  13. @Dalija Prasnikar Thank you for the detailed information.
  14. I'm not sure you're correct. From this: https://developer.android.com/distribute/best-practices/develop/target-sdk I think by that they mean that the app is aware of API 26 and may have to specifically support API 26 functionality (like the new method to request user permissions), but that doesn't mean it can't support earlier versions of Android... am I missing something?
  15. After previously uploading a Delphi 10.2.3 to the google play store, I uploaded an APK compiled in Delphi 10.3. This triggered a warning message by the play store that some devices will no longer be supported by this build. My code hasn't changed... Does anyone know if this can be worked around so I can keep supporting these older devices?