Clément 148 Posted June 3, 2021 Hi, I using D10.4.2 and ICS 8.65. I need to write a small UDP windows service. I'm using 2 x TWSocket . One is created at the very begining and set to listening. The other is created at runtime when required and the data is sent and destroyed. When I start the service: Netstat reports UDP 0.0.0.0 9000 listening. Wireshark reports data is sent and received. When data is received some processing is done and a file must be created. The device is returning data, as reported by wireshark too.. but DataAvailable event is not fired. If i build the very same project in a form it all just works. But it must run as a service. This is the Thread.Execute code: procedure TdhsDiscoverThread.Execute; var lMsg : TMsg; begin fdhsDiscover := TdhsDiscover.Create(nil); try fdhsDiscover.MultiThreaded := True; fdhsDiscover.SetConnectionSettings(fPort,fIdentification,fIsServer); fdhsDiscover.SetNotificationType(fNotificationType,fBaseMessage,fNotificationHandle); fdhsDiscover.ListenStart; while GetMessage(lMsg,0,0,0) do begin if lMsg.message = _UM_Discover+fBaseMessage then begin case lMsg.lParam of _UP_DISCOVER_PARAM_ServerSettings : fdhsDiscover.FindServer; end; end; end; fdhsDiscover.ListenStop; finally fdhsDiscover.Free; end; end; netstat is reporting: UDP 0.0.0.0:9000 *:* Any ideas? Share this post Link to post
Remy Lebeau 1436 Posted June 3, 2021 (edited) Your message loop is not dispatching any system messages it receives. For example, asynchronous socket messages (since ICS uses non-blocking sockets). You need to call DispatchMessage() for any messages that you do not process on your own, eg: while GetMessage(lMsg,0,0,0) do begin if lMsg.message = _UM_Discover+fBaseMessage then begin if lMsg.lParam = _UP_DISCOVER_PARAM_ServerSettings then begin fdhsDiscover.FindServer; end; end else begin TranslateMessage(lMsg); DispatchMessage(lMsg); end; end; Edited June 3, 2021 by Remy Lebeau Share this post Link to post
Fr0sT.Brutal 900 Posted June 3, 2021 46 minutes ago, Remy Lebeau said: else begin TranslateMessage(lMsg); DispatchMessage(lMsg); end; Btw, TranslateMessage only deals with virtual keys so is useless for worker threads. Removing it allows to save 3 lines 😉 1 Share this post Link to post
Remy Lebeau 1436 Posted June 3, 2021 (edited) 1 hour ago, Fr0sT.Brutal said: Btw, TranslateMessage only deals with virtual keys so is useless for worker threads. That depends on what the thread actually does. Worker threads can have UIs and process user input, too. But, being that this code is running in a service, that is not likely to happen. So, if the thread has no UI, no keyboard input processing, then certainly TranslateMessage() can be omitted. But it doesn't really hurt to leave it in, either. It would essentially just be a no-op. Edited June 3, 2021 by Remy Lebeau Share this post Link to post
aehimself 399 Posted June 3, 2021 TWSocket also implements this, you can call it by WSocket1.MessagePump. Share this post Link to post