Serge_G 87 Posted January 18, 2022 HI, I wrote this unit to grayscale an image unit ImageUtils; interface uses System.SysUtils, System.UITypes, System.UIConsts , System.Math, FMX.Types, FMX.Graphics, FMX.Utils; type Talgorithm = (algnone,algluminosity,algaverage,alglightness); function ConvertToGrayscale(const aBitmap: TBitmap; const aMethod : TAlgorithm=algnone) : TBitmap; overload; function ConvertToGrayscale(const FileName : String; const aMethod : TAlgorithm=algnone) : TBitmap; overload; implementation function Colortogray(const aColor : Talphacolor; const aAlgo : TAlgorithm=algnone) : Talphacolor; var H,S,L : Single; C : TAlphacolorRec; // https://www.johndcook.com/blog/2009/08/24/algorithms-convert-color-grayscale/ begin RGBToHSL(aColor,H,S,L); c.Color:=acolor; case aAlgo of algluminosity: begin H:=Trunc(0.2126*c.R) + Trunc(0.7152*c.G) + Trunc(0.0722*C.B); Exit(HSLToRGB(H,S,L)); end; algaverage: begin var mean : integer := (c.R + c.G + c.B) div 3; c.R:=mean; c.G:=mean; c.B:=mean; Exit(c.Color); end; alglightness: begin H:=(maxvalue([TAlphacolorRec(aColor).R,TAlphacolorRec(aColor).G,TAlphacolorRec(aColor).B]) + minvalue([TAlphacolorRec(aColor).R,TAlphacolorRec(aColor).G,TAlphacolorRec(aColor).B])) / 2; Exit(HSLToRGB(H,S,L)); end; else Exit(HSLtoRGB(0,0, L)); end; end; function ConvertToGrayscale(const aBitmap: TBitmap; const aMethod : TAlgorithm=algnone): TBitmap; var X, Y: Integer; bd1, bd2: TBitmapData; p1, p2: PAlphaColorArray; begin Result := TBitmap.Create(Round(aBitmap.Width), Round(aBitmap.Height)); if (aBitmap.Map(TMapAccess.Read, bd1) and Result.Map(TMapAccess.Write, bd2)) then begin try for Y := 0 to (aBitmap.Height - 1) do begin p1 := PAlphaColorArray(bd1.GetScanline(Y)); p2 := PAlphaColorArray(bd2.GetScanline(Y)); for X := 0 to (aBitmap.Width - 1) do begin p2[X] := Colortogray(p1[X],aMethod); end; end; finally aBitmap.Unmap(bd1); Result.Unmap(bd2); end; end; end; function ConvertToGrayscale(const FileName : String; const aMethod : TAlgorithm=algnone): TBitmap; var X, Y: Integer; bd1, bd2: TBitmapData; p1, p2: PAlphaColorArray; Source : TBitmap; begin Source:=TBitmap.Create; try Source.LoadFromFile(FileName); Result := TBitmap.Create(Round(Source.Width), Round(Source.Height)); if (Source.Map(TMapAccess.Read, bd1) and Result.Map(TMapAccess.Write, bd2)) then begin try for Y := 0 to (Source.Height - 1) do begin p1 := PAlphaColorArray(bd1.GetScanline(Y)); p2 := PAlphaColorArray(bd2.GetScanline(Y)); for X := 0 to (Source.Width - 1) do begin p2[X] := Colortogray(p1[X],aMethod); end; end; finally Source.Unmap(bd1); Result.Unmap(bd2); Source.Free; end; end; except Source.Free; result:=nil; end; end; end. But I don't understand where I miss something because I have some memoryleaks --------------------------- Unexpected Memory Leak --------------------------- An unexpected memory leak has occurred. The unexpected small block leaks are: 29 - 36 bytes: TD2DBitmapHandle x 1, TBitmapImage x 1 45 - 52 bytes: TBitmap x 1 61 - 68 bytes: Unknown x 1 --------------------------- OK --------------------------- Share this post Link to post
Anders Melander 1783 Posted January 18, 2022 You haven't shown how you're handling the bitmap returned from ConvertToGrayscale but besides that your exception handling is wrong. Use this pattern instead: begin Source := TBitmap.Create; try Result := TBitmap.Create(...); try ... except Result.Free; Result := nil; end; finally Source.Free; end; end; Apart from that your grayscale algorithm is horribly inefficient (and wrong). Why use HSLToRGB when you know that for grayscale R=G=B and why use RGBToHSL when you already operate directly on the RGB values...? Share this post Link to post
Serge_G 87 Posted January 18, 2022 50 minutes ago, Anders Melander said: You haven't shown how you're handling the bitmap returned from ConvertToGrayscale Sorry, I tried to edit my first message but don't work procedure TfrmMain.btnGriserClick(Sender: TObject); begin if OpenDialog1.Execute then begin Image1.Bitmap.LoadFromFile(OpenDialog1.FileName); image2.Bitmap:= ConvertToGrayscale(image1.Bitmap); // image3.Bitmap:= ConvertToGrayscale(image1.Bitmap,TAlgorithm.algluminosity); // image4.Bitmap:= ConvertToGrayscale(image1.Bitmap,TAlgorithm.algaverage); // image5.Bitmap:= ConvertToGrayscale(image1.Bitmap,TAlgorithm.alglightness); end; end; result 54 minutes ago, Anders Melander said: Apart from that your grayscale algorithm is horribly inefficient (and wrong). Well, I try this ones // https://www.johndcook.com/blog/2009/08/24/algorithms-convert-color-grayscale/ Share this post Link to post
Lajos Juhász 293 Posted January 18, 2022 (edited) 3 hours ago, Serge_G said: But I don't understand where I miss something because I have some memoryleaks --------------------------- It's very simple take a look at TImage.SetBitmap. The TImage object will assign the bitmap to the internal bitmap and will not take the ownership over of the parameter. You've to write: var lbm: TBitmap; begin if OpenDialog1.Execute then begin Image1.Bitmap.LoadFromFile(OpenDialog1.FileName); lbm:=ConvertToGrayscale(image1.Bitmap); try Image2.Bitmap:=lbm; finally lbm.Free; end; end; end; Edited January 18, 2022 by Lajos Juhász Open dialog in the example instead of a hard coded filename. 1 Share this post Link to post
Serge_G 87 Posted January 18, 2022 Thanks, I was looking for an error in the bad unit ! Share this post Link to post
Anders Melander 1783 Posted January 18, 2022 4 hours ago, Serge_G said: Well, I try this ones // https://www.johndcook.com/blog/2009/08/24/algorithms-convert-color-grayscale/ The algorithms in that link are okay. It's your implementation of them that's a problem. Just get rid of all the HSL stuff and you should be fine. The formula you call "luminosity" is using the Rec 709 coefficients for "luminance" used in HDTV video. I recommend you read these two sections: https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness https://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages Share this post Link to post