EugeneK 19 Posted June 27, 2023 Right now code for TSocket.Send is following { Return -1 if error, else return number of byte written } function TCustomWSocket.Send(Data : TWSocketData; Len : Integer) : Integer; begin if (FState <> wsConnected) and (FState <> wsSocksConnected) then begin WSocket_Synchronized_WSASetLastError(WSAENOTCONN); SocketError('Send'); Result := -1; Exit; end; bAllSent := FALSE; if Len <= 0 then Result := 0 else begin Result := Len; PutDataInSendBuffer(Data, Len); end; if bAllSent then Exit; TryToSend; So actual sending is happens TryToSend and if it fails result is not -1 but number of bytes written, which is confusing, because it implies that Send was successful. Can we change it to something like if not TryToSend then Result := -1; Share this post Link to post
Angus Robertson 577 Posted June 27, 2023 Not looked at the code, but such a change could mean data being sent twice, since it's already in the transmit buffer and will get sent the next time TryToSend is called. We avoid low level changes unless there is a very good reason. Angus Share this post Link to post
FPiette 385 Posted June 27, 2023 3 hours ago, EugeneK said: So actual sending is happens TryToSend and if it fails result is not -1 but number of bytes written, which is confusing, because it implies that Send was successful. Can we change it I think that if you have a need for such change you don't use ICS as you should. Remember it is asynchronous. Send just means that the data is buffered and will be send as soon as possible. It is correct to return the number of bytes successfully written in the send buffer. Written in the send buffer DOES NOT mean it has been sent at the time Send() returns. If you tell us which problem you actually try to solve, then we could probably help you solve it. Share this post Link to post
EugeneK 19 Posted June 28, 2023 19 hours ago, FPiette said: I think that if you have a need for such change you don't use ICS as you should. Remember it is asynchronous. Send just means that the data is buffered and will be send as soon as possible. It is correct to return the number of bytes successfully written in the send buffer. Written in the send buffer DOES NOT mean it has been sent at the time Send() returns. If you tell us which problem you actually try to solve, then we could probably help you solve it. Success is asynchronous, failure you can see right away if sendto returns error, just trying to make code simpler. Share this post Link to post
EugeneK 19 Posted June 28, 2023 21 hours ago, Angus Robertson said: Not looked at the code, but such a change could mean data being sent twice, since it's already in the transmit buffer and will get sent the next time TryToSend is called. We avoid low level changes unless there is a very good reason. Angus What happens is that client drops connection but on my side I don't know it so State is still wsConnected and initial check in at the start of Send does not return failure, actual call to sendto inside TryToSend returns error and closes session, but Send still returns number of bytes written. I have to call Connect again in this case which clears buffer so I don't see how it will be sent twice. I handle OnSessionClosed right now, just will be more convenient to see it as result of Send right away. Share this post Link to post
FPiette 385 Posted June 28, 2023 46 minutes ago, EugeneK said: Success is asynchronous, failure you can see right away if sendto returns error You are wrong. You cannot see transmission error before the actual communication is done later, potentially long after send() method returned. Share this post Link to post
Angus Robertson 577 Posted June 28, 2023 If the connection is closed prematurely, you have no idea how much data the remote client successfully read. So your high level protocol needs some method of confirming how much data was received and what to send. The FTP and HTTP protocols allow such thing, in different ways. A few months ago, I was debugging the ICS FTP client and server handling resumed transfers of 50GB files over the public internet, which was fun. They always worked on a LAN, but the FTP control connection was being closed by some horrible router somewhere after an hour or two of inactivity. But it alll works now. Angus Share this post Link to post
EugeneK 19 Posted June 28, 2023 (edited) 2 hours ago, FPiette said: You are wrong. You cannot see transmission error before the actual communication is done later, potentially long after send() method returned. Why do you check for it then? This is from TryToSend, which is called from Send, this is exactly what happens, maybe it does not happen always, but that does not mean it never happens. Count := RealSend(Data, Len); if Count > 0 then begin Dec(FBufferedByteCount, Count); if FBufferedByteCount < 0 then FBufferedByteCount := 0; FWriteCount := FWriteCount + Count; { V8.30 was in RealSend } end; if Count = 0 then break; // Closed by remote if Count = SOCKET_ERROR then begin Edited June 28, 2023 by EugeneK Share this post Link to post
EugeneK 19 Posted June 28, 2023 2 hours ago, Angus Robertson said: If the connection is closed prematurely, you have no idea how much data the remote client successfully read. So your high level protocol needs some method of confirming how much data was received and what to send. The FTP and HTTP protocols allow such thing, in different ways. A few months ago, I was debugging the ICS FTP client and server handling resumed transfers of 50GB files over the public internet, which was fun. They always worked on a LAN, but the FTP control connection was being closed by some horrible router somewhere after an hour or two of inactivity. But it alll works now. Angus Yes, but it is a different conversation. I'm just saying if you know that something went wrong it is better to return error and let user handle it than return total length of data have or have not been sent, implying a success. Share this post Link to post
FPiette 385 Posted June 29, 2023 11 hours ago, EugeneK said: I'm just saying if you know that something went wrong it is better to return error and let user handle it than return total length of data have or have not been sent, implying a success. What you seems not understand yet is that Send() don't send data! It just put data in the send buffer and let the component send it when the network is able to accept it. Your application code continue to run long before the data is completely sent. That is asynchronous operation. Share this post Link to post