Steve Maughan 26 Posted April 19, 2019 Has anyone had any success using Direct2D with multiple threads (i.e. multiple threads attempting to draw to the canvas at the same time)? It seems possible according to this link: https://docs.microsoft.com/en-us/windows/desktop/direct2d/multi-threaded-direct2d-apps But I can't find anything Delphi specific information. Any links or sample code appreciated. Thanks - Steve Share this post Link to post
David Heffernan 2345 Posted April 20, 2019 The Delphi code will look just like the C++ code. I don't think you draw on the canvas at the same time though, the examples show that a lock has to be used. Share this post Link to post