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Hans♫

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Hans♫ last won the day on July 13

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  1. Hans♫

    Screen Brightness in iOS

    Ok, thats great. So let me elaborate: When you have found out what native functions are used in Objective-C to get the wanted result, then you can search the source code of Delphi for those functions. This will tell you exactly what function to call in Delphi to access the feature. Its of course nice to be able to get help here in DelphiPraxis, but its even better if you know how to find the solution on your own - and its much faster 🙂
  2. Hans♫

    Screen Brightness in iOS

    To increase the chances for a positive response, I would recommend to first check if its possible at all with XCode and Objective-C. If it's possible there then its usually also possible in Delphi, and then you can begin figuring out how its done and eventually ask about it here.
  3. Thank you so much 👍 We have successfully incorporated your new solution in our project (we use our own build script). It has also been tested on Play Store and that works too!
  4. It might be a simple task for some, but at least not for me 🙂 First step of the switch is to create a Delphi interface to the new jar, and next step is to make the code work with that interface and jar. With the current solution we used the interface to play-core-1.10.0.jar, that you created and supplied in your Kastri example project. I made a quick attempt to do the same myself for asset-delivery-2.2.2.jar, using Java2OP.exe and the instructions supplied by Embarcadero - but unsuccessful. I believe this is just the first problem, out of many, to complete this switch of jar's. Probably because I have no idea what I am doing... So I won't list the error messages here to start a problem solving session. I think it is more beneficial for the Delphi community if its solved by a competent person and shared with the community - and I'll be pleased to pay for the work, even if its shared.
  5. With the new API 34, it looks like the solution we made for install time assets, based on the Kastri example, no longer works. When installing the resulting .aab on a device (Google Pixel8) running Android 14 it throws an security exception and the Install Time asset isn't loaded: java.long.SecurityException: com.<applicationname>.android: One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED should be specified when a receiver isn't being registered exclusively for system broadcasts As far as I see, the problem is the play-core-1.10.0.jar (February 2021) is no longer accepted. And we need to migrate to the new Play libraries (since April 2022) https://developer.android.com/reference/com/google/android/play/core/release-notes Specifically the Play Asset Delivery Library - Latest update 2.2.2 (May 2024) https://developer.android.com/reference/com/google/android/play/core/release-notes-asset_delivery Anyone having experienced the same?
  6. Hans♫

    Slow rendering with SKIA on Windows

    @vfbb Any update on this issue? - Maybe a bug should be filed in the QP?
  7. Hans♫

    Slow rendering with SKIA on Windows

    Yes, I can reproduce this in a blank project. You did not see it because you used gray in gray. When using white on black, then you can see it: <No Skia | Skia + Vulkan > Enlarged: <No Skia | Skia + Vulkan > This is produced with an empty app with only this code: GlobalUseSkia := true; GlobalUseSkiaRasterWhenAvailable := false; GlobalUseVulkan := true; ... procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas); var lStroke: TStrokeBrush; lPath: TPathData; begin lStroke := TStrokeBrush.Create(TBrushKind.Solid, claWhite); lStroke.Thickness := 1.5; lPath := TPathData.Create; lPath.AddEllipse(RectF(-12, -12, 12, 12)); lPath.Translate(50,50); Canvas.Fill.Color := claBlack; Canvas.FillRect(RectF(0,0,100,100), 0, 0, [], 1); Canvas.DrawPath(lPath, 1, lStroke); lStroke.Free; lPath.Free; end;
  8. Hans♫

    Slow rendering with SKIA on Windows

    Its a path. Our code looks like this (simplified): fStroke := TStrokeBrush.Create(TBrushKind.Solid, claSilver); fStroke.Thickness := 1.5; fPath := TPathData.Create; fPath.AddEllipse(RectF(-12, -12, 12, 12)); ... Canvas.DrawPath(fPath, 1, fStroke);
  9. Hans♫

    Slow rendering with SKIA on Windows

    Thank you. We had the Form.Quality set to SystemDefault, which seem to do the same as setting it to HighQuality. I tried to set it to HighQuality, but did not see any difference. However, I just found out that with Skia+Vulkan, it actually draws with anti-aliasing, but in a very simple way. Here is our back button. The version to the left is with no Skia. To the right it is with Skia + Vulkan: <No skia | Skia+Vulkan> I though the Skia+Vulkan version was not anti-aliased, but when enlarging, I can see that it is: The quality of the anti-aliasing is simply lower with Skia+Vulkan (and the forms quality is set to high quality). Is there a way to change that?
  10. Hans♫

    Slow rendering with SKIA on Windows

    Yes, it looks the same both with and without Vulkan: no anti-aliasing.
  11. Hans♫

    Slow rendering with SKIA on Windows

    Enabling Vulkan requires to uncheck SkiaRaster, according to the description. We are seeing a performance improvement and it runs pretty smooth when unchecking the SkiaRaster. If there is an additional performance improvement by enabling Vulkan, it is not clearly visible, so I'll need to measure the frame rate to find. However, unchecking SkiaRaster also disables anti-alias when drawing a path, so it is not currently an option. Maybe that could be solved somehow by accessing the Skia Canvas?
  12. Hans♫

    Slow rendering with SKIA on Windows

  13. Hans♫

    Slow rendering with SKIA on Windows

    Yes, we have both Intel macs and Apple Silicon macs at the office, but we currently build only for Intel and rely on the Rosetta 2 emulator. Both Intel and Silicon work "fine" when enabling Metal. However, we have not measured the framerate on animations or the painting speed, so here "fine" means that its high enough to not attract attention.
  14. Hans♫

    Slow rendering with SKIA on Windows

    Thank you. Interesting where the bottleneck is? BTW, we are not using the Skia Canvas (ISkCanvas), but as I understand the description, it is only needed to unlock more features, not to increase speed? For now we can simply turn off Skia on Windows, and use it only on MacOS, Android and iOS. But as soon as we begin to implement SKIA specific functionality, it becomes more difficult to maintain, if we have to support non-Skia too.
  15. Hans♫

    Slow rendering with SKIA on Windows

    No, unfortunately a simple app does not have this problem. And as a side-note, thinking about your question: Asking "general" questions like I did is of course a tradeoff: When have I tried enough to ask? I am sure I would be able to solve the problem on my own, but I also know that it could easily take a day, a week or even a month to solve. Sometimes just to find out that the solution was simple, but locating it was complex. Sometimes others have been through the same and discovered something that might not be obvious. I admit that I asked my question early in the process, long before having tried all options. But that was with a hope that someone else have been through this and have some useful information 🙂
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