

John van de Waeter
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2 NeutralAbout John van de Waeter
- Birthday 04/08/1958
Technical Information
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Delphi-Version
Delphi 11 Alexandria
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Hi All, The phone (iOS or Android) receives a push notification. The user taps the notification and the app is started or brought to front. It's nice behaviour if the app responds according to the notification. How to know if the app was started / brought to front via a tap on the notification? cheers, John
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iOS, Metal, Bitmaps, RGB becomes BGR?
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Thanks VFBB, I'll give it a try! :) -
iOS, Metal, Bitmaps, RGB becomes BGR?
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Hi VFBB, What is the minimal Android version supported? On Android 6 I get an OpenGLES error (3009)... Cheers, John -
Yes, Thanks Marc! :)
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iOS, Metal, Bitmaps, RGB becomes BGR?
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Sjordi, yes, I did. -
iOS, Metal, Bitmaps, RGB becomes BGR?
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Done 🙂 I'm always modest and reluctant before reporting an issue, cause most of the time it turns out to be my mistake.... -
Hi All, I use Metal in a iOS FMX project like: if TUIScreen.Wrap(TUIScreen.OCClass.mainScreen).nativeScale=TUIScreen.Wrap(TUIScreen.OCClass.mainScreen).Scale then begin GlobalUseMetal:=true; GlobalEventDrivenDisplayUpdates:=false; GlobalPreferredFramesPerSecond:=60; end; I use Media-Camera action TakePhotoFromCamera OnDidFinishTaking and assign the bitmap to a TImage.Bitmap. This used to work okay, but now on Delphi11 it produces an image in which Red and Blue are interchanged. Same thing happens if I paste an image from the clipboard. Same thing happens if I get an image from the gallery. Image.Bitmap.Loadfromfile('animage.jpg') and dito .png works okay. If I turn off Metal, all is okay. Tested on iPhone5 and iPhone8. Any thougts? tia, John
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Follow up: Upon a new reboot, Windows insisted to reinstall KB5007186 And now the IdHttp connects flawlessly... So probably this KB was not the culprit.
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Hi All, My PC is always on. Except for today, I needed to check hardware and had to coldboot my computer. Ofcourse there were some windows updates that jumped in. Ok, Ok, All Ok. Windows booting, all seems okay, I start my D11-FMX project, F9 execute The project asks a server for updated info via HTTP. Via an idHttp. That has worked for years flawlessly, but now timed out. Weird. Browser worked ok, ip4 and ipv6 enabled, all seems ok. Compile and run on Android, everything works as expected. Same for iOS. I took a USBdrive and copied the Windows executable to a laptop that had not been switched on for weeks. On the same LAN. Everything worked like a charm. So, it's likely something in my computer. Switched off all apps/internet and whatever protections are visible in the windows settings, rebooted several times., To no Avail. Windows updates maybe? Uninstalled update KB5007186 Everything works again! I cannot look inside the updates, no idea what's going on,
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D11, Android new App Billing Service
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Dave, Chris, I've first checked the Classes.dex with the jadx-tool, and all info I could find was about Billing version 4.0, so this looked okay. The Check in the Entitlements list was already there. Then I tried a new build to upload to the playstore with the meta-data line Dave mentioned included, and Voila, accepted without the warning! 🙂 I think you'd better file it to QC Dave, that will definitely draw more attention... Thanks for the help guys! John -
D11, Android new App Billing Service
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Hi Chris, I tried. From a 10.4.2 project, I copied the sources to a new Alexandria directory. - removed all Android and iOS related files - removed the DProj and .dsk files - opened in D11`, reverting all library files to default Compile, install, run, test: NO PROBLEMS Upload to Google: Accepted, but with the same warning about the Billing Services: must use version 3 or higher. Appearantly my app doesn't meet the november 1 requierments... In the Libraries-section of the project I see billing-4.0.0.dex.jar though. Any idea how/where else to check for the correct Billing library? -
D11, Android new App Billing Service
John van de Waeter replied to John van de Waeter's topic in Cross-platform
Thanks Dave, Apart from some minor changes in my own code it seems to work... -
Hi All, I have a nice Android app, developed in D 10.4.2, which includes In-App purchases. It runs on Android 6 and above. 1. The new Delphi 11 says the Android app will run on Android 8 and above. This would be bad news for my cutomers with Android 6 and 7 2. Google says per november 2021 the new app billing service needs to be used. Unless this new app billing service could be used by Delphi 10.4.2, I'm forced to use D11 but that would be bad news for (see above). It would be nice if either - D10.4.2 could handle te new Billing Service, so I could service those oldAndroid clients for say another year or - D11 can be used to create Android apps for Android 6 and 7. I guess there's a little more to it then just changing the minSDKVersion? Any tips? Greatly appreciated! tnx, John
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Thanks Enesgeven I finally upgraded to 10.4.2 and it seems to be solved. Thanks for responding :) John
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Hi All, In a FMX IOS project, I turned on Metal to have a much more smoothly scrolling scrollbox. In project source: if TUIScreen.Wrap(TUIScreen.OCClass.mainScreen).nativeScale=TUIScreen.Wrap(TUIScreen.OCClass.mainScreen).Scale then begin GlobalUseMetal :=true; GlobalEventDrivenDisplayUpdates := true; GlobalPreferredFramesPerSecond := 60; end; Works great. But in another part of the same project, I have image1.bitmap.savetofile(docpath+'filename.png') This works okay if Metal is not used, but crashes if Metal is used. Delphi 10.4.1 Is this a bug or am I missing something? tia, John