brx 0 Posted 7 hours ago Hello, I created an app for Android and now I need to make it available for iOS. I don't have iOS device, so may I ask you if there is a solution (iOS simulator?) regarding that? What worked best in practice so far? I am following these instructions, but I am kinda new to iOS. Is this a good starting point? Any article to recommend that might be useful? https://www.embarcadero.com/starthere/xe5/mobdevsetup/ios/en/index.html I am using Delphi 12 installed on Win10 x64. Thanks Share this post Link to post
Sherlock 683 Posted 6 hours ago There is an iOS simulator via XCode available on the Mac you'll need to package and sign the app anyway. But if you don't want to buy a Mac (Minis are quite cheap though), you can rent a Mac online via services like MacInCloud, MacStadium or OakHost just to name a few. Share this post Link to post
Rollo62 570 Posted 2 hours ago (edited) 5 hours ago, brx said: ... if there is a solution (iOS simulator?) regarding that? What worked best in practice so far? This depends a bit on what you really need to test in your app. If you want to test all kinds of dynamic hardware stuff a phone can do, then I would always recommend a real device. Only that can behave truly by accleration/motion/orientation sensors, touchscreen, phone calls, etc., the simulator can only roughly simulate that. If your app is mainly a "form" app with controls, not using a lot of specific hardware of the phone, then the simulator could be good enough for you. As far as I know, the debugging doesn't work under iOS simulator too, but still under Macos. So it is always a good idea to test under Windows/Macos first, and only then check the "view impression" and handling by iOS simulator or device. Edited 2 hours ago by Rollo62 Share this post Link to post