Jump to content
Sign in to follow this  
brx

What is the best way to test FireMonkey app on iOS device?

Recommended Posts

Hello, I created an app for Android and now I need to make it available for iOS.

 

I don't have iOS device, so may I ask you if there is a solution (iOS simulator?) regarding that?

What worked best in practice so far?

 

I am following these instructions, but I am kinda new to iOS.
Is this a good starting point? Any article to recommend that might be useful?

https://www.embarcadero.com/starthere/xe5/mobdevsetup/ios/en/index.html

 

I am using Delphi 12 installed on Win10 x64.

 

Thanks

Share this post


Link to post

There is an iOS simulator via XCode available on the Mac you'll need to package and sign the app anyway. But if you don't want to buy a Mac (Minis are quite cheap though), you can rent a Mac online via services like MacInCloud, MacStadium or OakHost just to name a few.

Share this post


Link to post
5 hours ago, brx said:

... if there is a solution (iOS simulator?) regarding that?

What worked best in practice so far?

This depends a bit on what you really need to test in your app.

If you want to test all kinds of dynamic hardware stuff a phone can do, then I would always recommend a real device.

Only that can behave truly by accleration/motion/orientation sensors, touchscreen, phone calls, etc., the simulator can only roughly simulate that.


If your app is mainly a "form" app with controls, not using a lot of specific hardware of the phone, 

then the simulator could be good enough for you.

As far as I know, the debugging doesn't work under iOS simulator too, but still under Macos.

So it is always a good idea to test under Windows/Macos first, and only then check the "view impression" and handling by iOS simulator or device.

 

Edited by Rollo62

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×