Jump to content

cocos2d multiplatform

Recommended Posts


I like enhance this library https://github.com/HandymanPlus/delphi-cocos2dx and make it FMX compatible multiplatform, but using low level OpenGLES (Android, Ios, Osx)

I have few spare time, does somebody wants join me in this work?

Coco2d is by far the best engine for cellphones realtime games, making it fully compatible delphi android and ios... is a must to do!


Let me know, thanks

Share this post

Link to post

Metal is Apple only,

Vulcan is not well supported.


further both are low level api,

cocos is high level game engine, the most used. Also GLes (OpenGL subset) works perfectly from Android, iOS to Linux ...


will be cool to have a Delphi counterpart of this engine


I’ll try to do in the spare time

Share this post

Link to post

OpenGL/OpenGL ES are being deprecated by Apple and will be removed shortly. If you want to use it you need an wrapper to Metal. (MoltenGL for instance; not free!)

  • Like 1

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now