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Rollo62

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Everything posted by Rollo62

  1. I use a structure like this, not only for variants, but also for Updates Packages\Rx1040\PrjVariant1 Packages\Rx1040\PrjVariant2 Packages\Rx1040\PrjVariant3 Packages\Rx1041\PrjVariant1 Packages\Rx1041\PrjVariant2 Packages\Rx1041\PrjVariant3 Src\ Src contains all common units. PrjVariantX contains only the different .dproj, .dpr in the best case, but may also contain certain bug-fixes to system units or other special units needed ONLY under that specific configuration.
  2. Hi there, I'm sure most of you were aware of @Dave Nottage and his very helpful (live-saving) Kastri(Free) projects. Now with the presentation of the Memorizer, there are certain discussions about issues in the cross-platform world. Same as Dave I try to postpone permission requests to the bitter end, just before touching the hardware. For camera, sensors, etc. thats usually no issue. The problems may start when using local notifications, or related permissions, like Bluetooth and location. The local notifications permissions are fired right at startup, and thats annoying. You can imagine if you need a few permissions at startup, then they all will appear, and the user has to click them away before showing any useful screen. But for local notifications permission this might be maybe the right way too, because in mobile you also can run in foreground or background. So I would like to discuss the possibilities and pros and cons we have, for the permission settings from a users point-of-view. 1. Ask permission right after startup (as is now) - this is annoying to the user, especially if several requests appear one after the other - works in all cases, also for background mode, as it forces the user to decide - its a little like the old "Android way", permit all before use anything, but Androids style has changed meanwhile (for good reasons) - sometimes the app runs in background, and has no other chance to notify, than by local notification So the local notification permission shall be given at startup, to ensure this works. 2. Ask permission short before usage (in foreground) - thats what I like too, users shall decide each function before they use it. - but when moving to background w/o giving permission before, this might fail. A user cannot give permission while in background mode, the function simply fail or crash. 3. Ask permission short before going to background - this is not possible, because the app cannot do much when changing the states, especially no long-lasting alerts. 4. Allow permission in a special setup dialog - This is the "windows" setup philosophy, I think very much out of fashion in mobile: Force the user to visit setup first. - This will solve the issue in 2.), but I really try to to avoid this forcing of "setup" style design. Are there any other ideas or use-cases ? So far I think 1.) (as is) has its need too, and its not easy to cover all use-cases with one solution in mobile, there are too many options. Beside that, Android and iOS might have different philosophies as well, howto get them all under one umbrella ?
  3. Thats what was proposed in some places, it seems to me that they want to prefer compilation over setup.
  4. @Dave Nottage Hi Dave, thanks for your nice article about a major problem in the Apple environment. Yes, Apple always keeps us busy with such unnecessary work. Since I had fallen into such nasty boobie trap in some older version before, I changed my way howto deal with these updates. So I may provide another (pseudo)-solution to this topic: Solution 3: ( prerequisites before starting any update ) Use your XCode environment for development in a VM virtual machine, like VmWare Fusion Make a backup of your VM image, BEFORE any update of the VM (if you prefer snapshots, thats fine too, if you cleanup later, but I prefer to make complete, FULL clones of the whole VM) In the VM backup also the current SDK's are backed up of course, if you ever need them again later With these FULL clones you can switch fast and easy between older and newer XCode, SDK and PAServer setups That doesn't solve the basic problem, of course, but makes it much easier to handle different SDK environments, in case of any "crash" might happen wit the new version.
  5. Rollo62

    Using a prior iOS or macOS SDK with Delphi

    Not yet working , but I haven't tried again. Im working on a real Mac Machine right now, But Ive downloaded VMware 12 already, and will try soon. Sometimes such issues disappear suddenly, I hope...
  6. Yes, right. type UIntPtr = NativeUInt;
  7. Wouldn't be the NativeInteger the right cast for a pointer ? Matching the right bitness on 32- and 64-Bit machines, to the same pointer bitness ?
  8. Rollo62

    Drone control from mobile

    I'm afraid you had the ESP8862 in mind, as far as I know the ESP32 boards lay around 5$. But you never know what quality to expect from different suppliers ...
  9. Hi there, I need to choose a basic type for caching and manipulating binary data, which is mostly represented as String, but could be also pure Byte data. The problem is that I need to analyse, chop, copy, append, re-combined to this buffer into several places, and finally the data will be string in most times. The original source is TBytes, so my first consideration is to keep TBytes as buffer data type. While the original data mostly contains ANSI strings, but in some cases maybe also contains binary (Byte) data, 0 ... 255. In short, the basic question is maybe: With original source data as TBytes - Keep TBytes for buffer manipulations, and convert in different places maybe later convert parts to string, or - Immediately convert all TBytes to e.g. String, and use string for manipulating data, even if maybe some of the data may be binary. TBytes: But from my gut feeling I would say that TBytes is probably not the most efficient data type for handling data, since its dynamic handling is not supported very well from the compiler. There needs to be done a lot of pointer tricks and memory move's to make that efficient. String: Strings on the other hand are very efficient and optimized, using all tricks like copy-on-write to make them fast and easy. I use them in many paces and they behave always very good and very efficient. But the drawback is that Strings are Char-based, which should double the memory footprint compared to Byte. What will be the right codepage for the encoding then ? RawByteString: The alternative RawByteString is not recommended, only as replacement for older AnsiStrings with codepage issues. So they have clearly another use-case: AnsiString: (without specific codepage) I could take AnsiString without codepage as base class, which would possibly reach the same efficieny as strings, but as AnsiString was deprecated and removed once from modern platforms, this leaves a bad taste. It seems that I came back only on massive complaints from the community. So my current decision tends more to use pure String as base class: type BufferType = String; var FBuffer : BufferType; ... //<== Single point of source data procedure SourceData( AData : TBytes ); begin FBuffer := EncodeAsASCII( AData ); // use no specific codepage, or DOS-like, to simply use Byte (0 ... 255) as elements ... // FBuffer copy, move, indexof, concat, ... //<== Further processing on FBuffer with effective string routines end; Is that the right decision, ignoring the doubled footprint in favor of speed ? So which option to choose from, A., B., C., or maybe I have overseen even another possible option ? I hope that you can help me with that decision.
  10. I agree on the ugliness, but what if type extension is too hard to get ... What else is on the roadmap ?
  11. Would be great to support at least kindof casting to the desired helper, that would solve some cases where several competing helpers were all around.
  12. Rollo62

    ANN: FireDocking 1.0 beta1 has been released!

    Great, that you support Firemonkey. Would be very helpful to see any visual impression of the FireDocking in action.
  13. Rollo62

    Error with Transporter

    Have you upgraded the project from Rx0.3.3 ? Maybe there is still the Compiler option "Generate iOS universal binary" somewhere in the .dproj file, or other settings have been wrong. If the project worked before, then usually I recreate my .dproj files, to get a clean .droj setting, especially after larger version upgrades like 10.3.3 to 10.4
  14. @TurboMagic Thanks, I was not aware of that feature. Found this here from Marco. But I'm working with TBytes as parameter, not sure if that should also work. So far I'm using manual pointer operations. Have to check how that is done and look into its performance, maybe only next week.
  15. @Erik@Grijjy Great stuff, thanks for that. What is your next project, are you going to implement similar structure to the JSON parser ?
  16. Rollo62

    general question about embedding docs in an app

    @Der schöne Günther Depends on what you need, the HtmlComponents are a complete RichEdit-like Editor, and ends up as complete reporting solution. with all the possibilities it should have (scripting, interactive options). So it can create and display the HTML, if you need that, so e.g. for translations the app could be switched into "trnanslation" mode for special users. Anyway, for a pure display webbrowser is fine too, but David asked for "components" explicitely, so I think they are a good choice. On the downside you can see what happens if TWebBrowser-support is broken, as it was in some older versions and for other platforms, or now the messy change to Edge browser. Sometimes its good to have your own viewer in the backpack.
  17. Rollo62

    general question about embedding docs in an app

    I would recommend those HtmlComponents, they can show HTML nearly as good as a webbrowser.
  18. Rollo62

    [Souce code]

    Very good, the Python4Delphi community gains traction 👍
  19. I used the circular buffer (of bytes) in the first place, because of that decoupling of write/read operations by a fixed time. The transmissions could be fragmented, means 1,2 or 3 transmissions needed to complete a frame. But in the begining the frames came veeeeeery rarely only on manual demand, from the first devices we supported. Then later I needed to add new devices, which send data more frequently, but still moderate, thats why I consider possible optimizations now. Maybe the next devices will have even higher load, so this might get critical. The circular buffer I use has a fixed memory pre-allocated, so there should be no overhead with grow or shrink, that was the main advantage of circular buffer, why I've made that decision at that time. It still works fine and decouples read / write operations well, just buffering the slight processing deviations from other tasks, to keep the average processing non-blocking, thats was my goal. I never saw a buffer overrun, although this would be allowed too, then simply grow once and stay at double space. I could think of an optimized list, to buffer the single fragments, but that would need to create / destroy memory each time. In the circular buffer I just need to move the pointers, to the new memory position, which is very effective. The analysis of the data is done after the circular buffer (for decoupling). When reading from the circular buffer, then the data fragments could be torn, like 1, 2-and-half ==> not fully received until 3 yet. So I have to wait for more data and retry. For this analysis I use an external TBytes buffer, which could be replaced by linked list, etc. From deeper consideration, maybe the analysis could be taken "inside" the circular buffer itself, saving the cost of copying memory. The problem is probably the "circular" design, which doesn't alllow effective, linear memory searches. It could be reasonable to replace the circular buffer by a two-section linear buffer of TBytes, like a "framebuffer" where one section currently reads until ready, then switches to processing, while the second then reads until the next frame finished: First, partly received ( full frame consists of 1,2,3 ) (1)==> "1,2" --> analyse incomplete (2)==> "" where e.g. section one rund full until 1,2,3 ==> where always TBytes can be fastly analysed from 0 ... last, as one memory piece. (1)==> "1,2,3" --> analyse complete, switch to processing the buffer (2)==> "" or When found 1,2,3 and maybe already the next fragment 4 is in the 1. section, (1)==> "1,2,3,4" --> analyse complete, copy the overhead to the 2nd buffer, switch to processing the buffer (2)==> "" it could be copied to the next section, to have section (1) for further processing, while (2) is now the new write buffer. While new fragments "5" may arrive (1)==> "1,2,3" --> processing (2)==> "4,5" --> buffering The frames may consist of various data representations, from fixed length, over SOT/EOT signatures, to simply timeout based, that is the problem. There is no clear protocol to rely on, so I have to do specific analysis all the time when data arrives (also extendable in the future). Anyway the real problem seems to me the analysing, not the storage of the fragments itself. The analysing might fail (not fully received), and needed to wait for more data, so an analysing process needs to be repeated from time to time. Thanks for your input to get some diffferent views and thoughts, I think still this is not the final solution yet, but maybe closer.
  20. Rollo62

    [Android] How to capture characters with a bluetooth device

    I think the response is workable for you, no matter where the problem comes from. As long as you see double-zero at the end, you know its the "0-version", otherwise the normal version. The only question is maybe, does all Android devices behave the same, or is this caused by a special driver of. e.g. LG devices ? Have you checked with other Phones too, and/or with other BT keyboards ?
  21. Its not very critical, llike maximum maybe 1 Kbps, but the single transmissions maybe be processed in several different positions, llike DB-store, listview, Chart, ... My tests so far didn't show much different performance between TBytes and RawByteString, but thats hard to test, as I've tried to check the whole signal chain. Yes, a different design, like the linked list proposal from @FPiette, comes closer to my decision. Since that means a bigger rewrite than just a buffer change, I will have to do that later. So far its working, and I can stay with TBytes, which also make sense with the binary data. Maybe from a philosophical standpoint I could think the following: Does the data contains only pure ASCII --> Then RawByteString could make sense May data contain Binary, beside ASCII --> Then maybe the whole data SHOULD BE considered as binary, and TBytes is the right choice.
  22. Yes, it is TBytes, but not well optimized. Thats why I look for more suitable options. I just replaces TBytes by a custom type based on RawByteString, and all unit tests were running well so far. Maybe tomorrow I can get my first impression (and measurements) on performance.
  23. I will check, it also said that it should have no codepage, only when you explicitly set one.
  24. Then you don't know me well, I make permanent, changes to all my core code libraries on a regular base Only I have too little sleep sometimes Even this change wouldn't be necessary, as it works right now and only degrades in performance under some few, rare conditions. But I'm willing to prepare for future devices, and to increase performance for my customers.
  25. Of course I know, thanks for that nice piece of software Yes, TCP/UDP has very similar issues. Additionally in my configuration I cannot rely on delimiters, as I said, some use SOT/EOT delimiters, others use fixeld-length method. So if I only need to follow one protocol, that would be easy, but I need to follow several, different protocols. Yes, I could use a special handler for each protocol near the source, thats true. I already considered before, beside simple data types, to use a "class wrapper" für such tasks. Originally I thought about a wrapper for the simple types in the first place, but finally there could also linked lists, fifo or other classes be used. I have a working solution based on TBytes right now, and I look for fast/easy optimizations, so maybe I need to move through more than one step: 1. RawByteString 2. Linked list Since the 2. is a bigger efford to change at the moment, I would need to postpone that to a future change. But thanks for the suggestions anyway. I know that this is of course a very powerful method, transferring referenced types, which reduces memory copying a lot.
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