domus 2 Posted June 18 (edited) Before I start digging deeper, I thought I'd ask if anyone experienced a big slow-down in the FMX UI in their Windows applications since upgrading to 12? It has become unusable in my case. Not using SKIA. If anyone has any pointers about easy fixes, very eager to hear them! Thx! Edit: anything change with TImage rendering? Just resizing and repositioning is extremely slow (especially large batches, even with Begin/Endupdate). Edited June 18 by domus Share this post Link to post
domus 2 Posted Monday at 10:11 PM Wrongly attributed the problem to TImage. Culprit was the BringToFront procedure, which appears to be one million times slower in Delphi 12.1 compared to 11. Share this post Link to post
Dave Nottage 615 Posted Monday at 10:35 PM 23 minutes ago, domus said: Culprit was the BringToFront procedure, which appears to be one million times slower in Delphi 12.1 compared to 11. There does not appear to have been anything changed in relation to BringToFront between (at least) 11.3 and 12.1, unless I missed something in the downstream calls. Can you provide code that reproduces the problem? Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 05:30 AM Very strange. I didn't see this on my apps (but I mainly use them on macOS except for developers tools). Windows 24H2 (in a VM) had an bad effect under Parallels (and sometimes on "real" PC) but nothing seen linked to FireMonkey itself. Are you using the BringToFront often in your app ? Have the screens many layers of visual components? Do you use animations ? Do you use BeginUpdate/EndUpdate when you fill or draw things ? Share this post Link to post
domus 2 Posted yesterday at 10:47 AM Thank you, Dave and Patrick, for replying. During my effort to provide some code that reproduces the problem, I stumbled upon something that I had not experienced with 11.3, and may be the cause of the problem, but it only confuses the matter a lot more, for me. I wrote some code to create a thousand TRectangles and then reposition them in a loop, inside Begin/EndUpdates, of course. They were parented to the TForm. The arrRect[i].Position.X := arrRect[i].Position.X + 1 line took absolute aaages to execute. I then created a TLayout, parenting it to the form and reparenting all the rectangles to the TLayout. It now executes in a flash. The problem obviously lies with TForm's way to refresh itself and Z-order all its components. Something I never experienced with 11.3. The weird thing now, however, is that, in the code where I removed the BringToFront, everything is still parented to the TForm, and it now executes in a flash too. (another weird thing is that I had commented out this BringToFront line before, to test if it made any difference, and it didn't, but now it does). In any case, if you have any idea what might cause it to suddenly work fast with TForm.......glad to hear it! I'll keep investigating, but I lost quite a bit of time trying to pinpoint this thing, so it'll be in (obsessed) background mode. Thanks again. Share this post Link to post
fisipjm 0 Posted yesterday at 12:07 PM (edited) Just a shot in the dark. Have you try to enable Skia, which is included in Delphi since Version 12. Just right click your Project und choose "Enable Skia" edit: just saw your comment on skia. I missed that one. Edited yesterday at 12:08 PM by fisipjm Share this post Link to post
domus 2 Posted yesterday at 12:20 PM 12 minutes ago, fisipjm said: Just a shot in the dark. Have you try to enable Skia, which is included in Delphi since Version 12. Just right click your Project und choose "Enable Skia" edit: just saw your comment on skia. I missed that one. Yes, tried several times with GlobalUseSkia := True. Everything is noticeably slower then. Share this post Link to post
Cristian Peța 119 Posted yesterday at 12:44 PM 1 hour ago, domus said: I'll keep investigating, but I lost quite a bit of time trying to pinpoint this thing, so it'll be in (obsessed) background mode. Have you tried with a profiler? Share this post Link to post
domus 2 Posted yesterday at 12:51 PM 1 minute ago, Cristian Peța said: Have you tried with a profiler? Let's say I have pinpointed it to BringToFront. To find this out, I used my own profiler and bug tracking tool, encapsulating every call with a cycle-precision timer, accumulating the totals over the application's lifetime. What I have not found out, is why it works so well now with a TForm as a parent in my applications, while it's dead slow in the example code. Share this post Link to post
Cristian Peța 119 Posted yesterday at 12:56 PM Can you reproduce in a small project that you can post here? 1 Share this post Link to post
domus 2 Posted yesterday at 01:05 PM (edited) 1 hour ago, Cristian Peța said: Can you reproduce in a small project that you can post here? unit DemoSlowBringToFrontUnit; interface uses System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants, FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Controls.Presentation, FMX.StdCtrls, FMX.Objects, FMX.Layouts; type TForm1 = class(TForm) btn1: TButton; procedure btn1Click(Sender: TObject); private arrRect: TArray<TRectangle>; public { Public declarations } end; var Form1: TForm1; implementation {$R *.fmx} procedure TForm1.btn1Click(Sender: TObject); var i, j, x, y: Integer; //l: TLayout; begin SetLength(arrRect,961); // l := TLayout.Create(Self); //l.Parent := Self; //l.Align := TAlignLayout.Client; i := 0; for x := 0 to 30 do begin for y := 0 to 30 do begin arrRect[i] := TRectangle.Create(Self); // change to l to test for layout parent arrRect[i].Parent := Self; // change to l to test for layout parent arrRect[i].SetBounds(x * 30,y * 30,20,20); Inc(i) end end; for j := 0 to 1000 do begin BeginUpdate; for i := 0 to 960 do begin arrRect[i].Position.X := arrRect[i].Position.X + 1 end; EndUpdate; Application.ProcessMessages end end; end. Quick test to see difference between using TForm and TLayout as parent. If this performs quickly with TForm on your system, let me know, then I'll have to figure out why on earth it's crawling on mine! Thanks and cheers. Edit: this doesn't show the BringToFront problem. Here is a timing example of introducing BringToFront. Change following code: sw := TStopwatch.Create; sw.Start; for j := 0 to 1000 do begin l.BeginUpdate; for i := 0 to 960 do begin arrRect[i].Position.X := arrRect[i].Position.X + 1; arrRect[i].BringToFront end; l.EndUpdate; Application.ProcessMessages end; sw.Stop; ShowMessage(IntToStr(sw.ElapsedMilliseconds)) On my system, this takes twice as long to execute. Edited yesterday at 02:01 PM by domus Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 03:56 PM (edited) 3 hours ago, domus said: Yes, tried several times with GlobalUseSkia := True. Everything is noticeably slower then. If you use Skia and have any things to draw on screen, enable other graphic libraries on other platforms and disable the raster by adding unit FMX.Types in your program and this after the GlobalUseSkia: Quote GlobalUseSkia := True; {$IF Defined(OSX) or Defined(IOS)} GlobalUseMetal := true; {$ENDIF} {$IFDEF ANDROID} GlobalUseVulkan := true; GlobalUseSkiaRasterWhenAvailable:=false; {$ENDIF} {$IFDEF MSWINDOWS} GlobalUseSkiaRasterWhenAvailable:=false; {$ENDIF} PS : the "add code" tool don't work on my browser (latest Safari), I used QUOTE instead of it Edited yesterday at 03:56 PM by Patrick PREMARTIN Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 04:07 PM (edited) Hi @domus Just to be sure: do you really need TRectangle instances or is it only to draw cubes "falling" (to the right) on the screen ? In your loop, if they are outside the screen, do you need to change their Position.x value ? I understand why you used the Application.ProcessMessages, but for me it's like FreeAndNil() for Nick H. : never use it, find an other way. 🙂 I'll try your code, but i'm on an ARM Windows on Mac, it's "slow" by design. Edited yesterday at 04:11 PM by Patrick PREMARTIN 1 Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 04:21 PM Even if using visual components in threads is a real bad idea, in your case (because you stop the refresh), you can use Parallel.For() loop from System.Threading. It's a simple case where it works well. Quote for j := 0 to 1000 do begin BeginUpdate; try tparallel.for(0, 960, procedure(i: Integer) begin arrRect.Position.x := arrRect.Position.x + 1 end); finally EndUpdate; end; Application.ProcessMessages; end; Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 04:27 PM (edited) And to remove the Application.ProcessMessages, you can do that : Quote unit Unit1; interface uses System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants, FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Controls.Presentation, FMX.StdCtrls, FMX.Objects; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private arrRect: TArray<TRectangle>; Counter: integer; procedure DoMove; public end; var Form1: TForm1; implementation {$R *.fmx} uses System.Threading; procedure TForm1.Button1Click(Sender: TObject); var i, j, x, y: integer; begin Button1.Enabled := false; SetLength(arrRect, 961); BeginUpdate; try i := 0; for x := 0 to 30 do begin for y := 0 to 30 do begin arrRect := TRectangle.Create(Self); arrRect.Parent := Self; arrRect.SetBounds(x * 30, y * 30, 20, 20); Inc(i) end end; finally EndUpdate; end; Counter := 1000; DoMove; end; procedure TForm1.DoMove; begin BeginUpdate; try tparallel.for(0, 960, procedure(i: integer) begin arrRect.Position.x := arrRect.Position.x + 1 end); finally EndUpdate; end; dec(Counter); if (Counter > 0) then tthread.ForceQueue(nil, procedure begin DoMove; end); end; end. I know the TThread.ForceQueue() has its detractors, but in this context it works very well. PS : it works for Mac, but the display is not done on Windows... Edited yesterday at 04:43 PM by Patrick PREMARTIN 1 Share this post Link to post
domus 2 Posted yesterday at 04:32 PM 19 minutes ago, Patrick PREMARTIN said: Just to be sure: do you really need TRectangle instances or is it only to draw cubes "falling" (to the right) on the screen ? No, of course not. This is not production code, it's just something to demonstrate the slow-down. 20 minutes ago, Patrick PREMARTIN said: In your loop, if they are outside the screen, do you need to change their Position.x value ? Of course not. That's not what I'm doing in my production code, but here, to demonstrate the problem, it doesn't matter. 21 minutes ago, Patrick PREMARTIN said: I understand why you used the Application.ProcessMessages, but for me it's like FreeAndNil() : never use it, find an other way. 🙂 Of course. Not using ProcessMessages in the production code. There it's reacting to mouse events, and, trust me, I'm using ALOT of parallel procedures to speed things up. The ProcessMessages is just used in this code to demonstrate the slow-down. It'd be similar if any other way were used. Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 04:47 PM 12 minutes ago, domus said: This is not production code, it's just something to demonstrate the slow-down. Ok, in that case I confirm the big speed loss between 11.3 Alexandria and 12.3 Athens for this project, even with my changes. Did you opened an issue on QP or can I open it ? 1 Share this post Link to post
domus 2 Posted yesterday at 04:52 PM (edited) 6 minutes ago, Patrick PREMARTIN said: Ok, in that case I confirm the big speed loss between 11.3 Alexandria and 12.3 Athens for this project, even with my changes. Did you opened an issue on QP or can I open it ? Be my guest! I tried to look for the issue in QP a few days ago, but got sent from site A to B to A, then not finding anything in either, and finally giving up. I do remember QP to work, back in 1972, but I'm getting the impression they changed the furniture down there, and now it's a hassle to just locate it. Probably my age. Thanks for confirming! I can now cancel that psychiatric evaluation appointment. At least for this issue. Btw, I have been using TThread.Queue quite a bit, but never considered ForceQueue. Thanks for making me look into that one. Edited yesterday at 04:54 PM by domus 1 Share this post Link to post
Patrick PREMARTIN 140 Posted yesterday at 05:07 PM I open the issue https://embt.atlassian.net/servicedesk/customer/portal/1/RSS-3711 You can follow it by enabling the notifications after login on this URL (quality.embarcadero.com). The difference between TThread.Queue() and TThread.ForceQueue() happens in the main thread : in the first case the code is executed, in the second it's delayed to next message processing iteration. Unfortunately, the behavior is not the same on Mac and Windows and in this project the form is only refreshed on macOS, for Windows it's done at the end. 1 1 Share this post Link to post
domus 2 Posted yesterday at 05:10 PM 1 minute ago, Patrick PREMARTIN said: I open the issue https://embt.atlassian.net/servicedesk/customer/portal/1/RSS-3711 You can follow it by enabling the notifications after login on this URL (quality.embarcadero.com). Merci bien, Patrick ! À la prochaine ! Share this post Link to post
Cristian Peța 119 Posted 10 hours ago FMX.Types.AlignObjects is taking the most time: 97.4% (from VTune) AlignObjects is not called from TControl.Realign and is going fast when rectangles are on TLayout. But when rectangles are on a form, AlignObjects is called from TCustomForm.Realign and is taking the most time FMX.Types.AlignObjects($4BD50A0,$4C4C860,640,480,640,480,False) FMX.Forms.TCustomForm.Realign FMX.Controls.TControlHelper.PositionChanged(???) FMX.Types.TPosition.DoChange FMX.Types.TPosition.SetX(1) Unit1.TForm1.Button1Click($4BEFDE0) 1 Share this post Link to post
domus 2 Posted 10 hours ago (edited) 16 minutes ago, Cristian Peța said: But when rectangles are on a form, AlignObjects is called from TCustomForm.Realign and is taking the most time Thanks very much for going to the trouble of pinpointing the culprit! I know what to avoid now. It is doing this with all controls, right, not just TRectangles? Cheers! Edited 9 hours ago by domus Share this post Link to post
Cristian Peța 119 Posted 8 hours ago (edited) 1 hour ago, domus said: It is doing this with all controls, right, not just TRectangles? More or less all Form.Children. AlignObjects().DoAlign() enumerates all Form.Children but it depends a little if the object supports IAlignableObject interface. Edited 8 hours ago by Cristian Peța Share this post Link to post
domus 2 Posted 8 hours ago At the moment, I'm trying to figure out why, in my project, with hundreds of TLayouts parented to a TForm, all positional and size updates of those layouts (inside the Form's BeginUpdate and EndUpdate) perform quasi instantly. This happens inside mouse events (panning and zooming (scrollwheel)). I haven't tried doing the same in a loop, but wonder that would make a difference. The nondeterministic nature of this observation annoys me, but I can't dwell on it, although it'll keep bugging me. Share this post Link to post
domus 2 Posted 8 hours ago (edited) Ohforcryingoutloud! I found the reason why it's so much faster in my project than in the demo! To put it in the demo's terms, I use arrRect[i].SetBounds(arrRect[i].Position.X + 1,arrRect[i].Position.Y,arrRect[i].Width,arrRect[i].Height) instead of arrRect[i].Position.X := arrRect[i].Position.X + 1 Check out the difference in speed! Edited 8 hours ago by domus Share this post Link to post