Ian Branch 127 Posted February 14, 2021 Hi Team, Before I stumble blindly into something I have no knowledge of. Again.. ;-) I have a very large procedure in an App that is called infrequently. I would like to extract it into a separate Delphi Unit that can be created/used when/if required. Is there a mechanism/tool to pick up the procedure and create a Unit out of it or embed it into a Unit? Regards & TIA, Ian Share this post Link to post
Mike Torrettinni 198 Posted February 14, 2021 I do this often, but manually: I create new unit, move main method and all dependencies (sometimes compile is needed to discover all dependencies). I also take advantage of this to improve naming, code refactor, also usually add enums and new types. Then I use compile or Find in files and replace to make sure all old calls are updated with new unit in uses clause. I do this with a very messy code and it ends with nicely organized unit. Share this post Link to post
Guest Posted February 14, 2021 (edited) hi @Ian Branch exist a tools very good for that, unfortunatelly, you broke it! your brain! said that, let's go ahead! for know the dependence of a object/class/var/etc.. just "put the mouse over it" - then, you'll know what unit it belong! add a empty "unit" in your project - pay attention on skeleton default add the procedure header on "interface" secction" Copy and Paste your procedure in this new unit on "implementation" seccion! now, analize it and divide it in portions!!! unit uThinkFirstWriteLater; // interface // uses == add your units for each dependence // type // procedure / function header to export for anothers units // var // const implementation // uses == add your units for each dependence // type // var // const // procedure / function body .end Edited February 14, 2021 by Guest Share this post Link to post
Uwe Raabe 2057 Posted February 14, 2021 7 hours ago, Ian Branch said: I would like to extract it into a separate Delphi Unit that can be created/used when/if required. Do you mean a Class? Because a Unit cannot be created when required. Share this post Link to post
Ian Branch 127 Posted February 14, 2021 1 hour ago, Uwe Raabe said: Because a Unit cannot be created when required. Oh. I did not know that. Kinda defeats my intended/desired purpose then. Oh well. Back to the drawing board. Thanks to all for your input. Regards, Ian Share this post Link to post
Mike Torrettinni 198 Posted February 14, 2021 2 hours ago, Uwe Raabe said: Do you mean a Class? Because a Unit cannot be created when required. It seems I missed the point of the question... where can I read more about this? Share this post Link to post
David Heffernan 2345 Posted February 14, 2021 2 hours ago, Mike Torrettinni said: It seems I missed the point of the question... where can I read more about this? The documentation explains what a unit is in Delphi Share this post Link to post
Pat Foley 51 Posted February 14, 2021 Could it be you wanting namespace? mainunithelpers.helpme in case you have other helpme procedures. I put drawing procedures in a routines.pas by adding arguments to the procedure being moved. The arguments use Timage, TPanel or TForm to reduce dependences. You simply pass the form you are working in to procedure into your routines.pas Unit routines uses forms; interface // Procedure DrawBackGroundBMP(const aWidth, aHeight: Integer; anImage: TImage); // TImage is best passing canvas is tough // procedure DrawthingsEX(athingList:Tstrings; aForm: TForm); //need to add forms to routines.pas // procedure DrawThings( aPanel:TPanel; Const FileandPathName:String; // aThingList:Tstrings; aForm: TForm); // A runtime control parent is assigned to aPanel and the controls onmousedown is assigned Aform.onMousedown procedure ShowBalloonTip(Control: TwinControl; Icon: integer; Title: pchar; Text: PWideChar; BackCL, TextCL: TColor); Implementation procedure ShowBalloonTip(Control: TwinControl; Icon: integer; Title: pchar; Text: PWideChar; BackCL, TextCL: TColor); const TOOLTIPS_CLASS = 'tooltips_class32'; TTS_ALWAYSTIP = $01; TTS_NOPREFIX = $02; TTS_BALLOON = $40; TTF_SUBCLASS = $0010; TTF_TRANSPARENT = $0100; TTF_CENTERTIP = $0002; TTM_ADDTOOL = $0400 + 50; WM_User = $01; TTM_SETTITLE = (WM_USER + 32); ICC_WIN95_CLASSES = $000000FF; type TOOLINFO = packed record cbSize: Integer; uFlags: Integer; hwnd: THandle; uId: Integer; rect: TRect; hinst: THandle; lpszText: PWideChar; lParam: Integer; end; var hWndTip: THandle; ti: TOOLINFO; hWnd: THandle; begin hWnd := Control.Handle; hWndTip := CreateWindow(TOOLTIPS_CLASS, nil, WS_POPUP or TTS_NOPREFIX or TTS_BALLOON or TTS_ALWAYSTIP, 0, 0, 0, 0, hWnd, 0, HInstance, nil); if hWndTip <> 0 then begin SetWindowPos(hWndTip, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE or SWP_NOMOVE or SWP_NOSIZE); ti.cbSize := SizeOf(ti); ti.uFlags := TTF_CENTERTIP or TTF_TRANSPARENT or TTF_SUBCLASS; ti.hwnd := hWnd; ti.lpszText := Text; Windows.GetClientRect(hWnd, ti.rect); SendMessage(hWndTip, TTM_SETTIPBKCOLOR, BackCL, 0); SendMessage(hWndTip, TTM_SETTIPTEXTCOLOR, TextCL, 0); SendMessage(hWndTip, TTM_ADDTOOL, 1, Integer(@ti)); SendMessage(hWndTip, TTM_SETTITLE, Icon mod 4, Integer(Title)); end; end; Share this post Link to post