dummzeuch 1517 Posted May 31, 2019 Given the following C type definition: /** image pixel layout information*/ typedef enum VmbPixelLayout { VmbPixelLayoutMono, VmbPixelLayoutMonoPacked, VmbPixelLayoutRaw, VmbPixelLayoutRawPacked, VmbPixelLayoutRGB, VmbPixelLayoutBGR, VmbPixelLayoutRGBA, VmbPixelLayoutBGRA, VmbPixelLayoutYUV411, VmbPixelLayoutYUV422, VmbPixelLayoutYUV444, VmbPixelLayoutMonoP, VmbPixelLayoutMonoPl, VmbPixelLayoutRawP, VmbPixelLayoutRawPl, VmbPixelLayoutYYCbYYCr411, VmbPixelLayoutCbYYCrYY411 = VmbPixelLayoutYUV411, VmbPixelLayoutYCbYCr422, VmbPixelLayoutCbYCrY422 = VmbPixelLayoutYUV422, VmbPixelLayoutYCbCr444, VmbPixelLayoutCbYCr444 = VmbPixelLayoutYUV444, VmbPixelLayoutLAST, }VmbPixelLayout; typedef VmbUint32_t VmbPixelLayout_t; Am I right in assuming that the following constants are an equivalent? const VmbPixelLayoutMono = 0; VmbPixelLayoutMonoPacked = 1; VmbPixelLayoutRaw = 2; VmbPixelLayoutRawPacked = 3; VmbPixelLayoutRGB = 4; VmbPixelLayoutBGR = 5; VmbPixelLayoutRGBA = 6; VmbPixelLayoutBGRA = 7; VmbPixelLayoutYUV411 = 8; VmbPixelLayoutYUV422 = 9; VmbPixelLayoutYUV444 = 10; VmbPixelLayoutMonoP = 11; VmbPixelLayoutMonoPl = 12; VmbPixelLayoutRawP = 13; VmbPixelLayoutRawPl = 14; VmbPixelLayoutYYCbYYCr411 = 15; VmbPixelLayoutCbYYCrYY411 = VmbPixelLayoutYUV411; VmbPixelLayoutYCbYCr422 = 9; // is this correct? VmbPixelLayoutCbYCrY422 = VmbPixelLayoutYUV422; VmbPixelLayoutYCbCr444 = =10; // is this correct? VmbPixelLayoutCbYCr444 = VmbPixelLayoutYUV444; I am in particular usure about the ones following those entries with an explicit value assignment, marked with the "// is this correct?" comment above. I think that enums in C work like this: typedef enum bla { zero, // start counting at 0 one, // 1 two, // 2 three, // 3 eins = one, // reset counter to 1 zwei, // 2 drei, // 3 } So, every time a value is explicitly assigned to an enum the current counter is reset. In case that matters: The declaration is from VmbTransformTypes.h, part of the Vimba ImagesTransform library for Microsoft Visual C(++). Share this post Link to post
PeterBelow 239 Posted May 31, 2019 Delphi actually supports C-style enums, although they are supposed to be used only in code that needs to interface with C Dlls. The compiler creates no RTTI for them, so they cannot be used in published properties, for instance. But this compiles without problem: type VmbPixelLayout = ( VmbPixelLayoutMono, VmbPixelLayoutMonoPacked, VmbPixelLayoutRaw, VmbPixelLayoutRawPacked, VmbPixelLayoutRGB, VmbPixelLayoutBGR, VmbPixelLayoutRGBA, VmbPixelLayoutBGRA, VmbPixelLayoutYUV411, VmbPixelLayoutYUV422, VmbPixelLayoutYUV444, VmbPixelLayoutMonoP, VmbPixelLayoutMonoPl, VmbPixelLayoutRawP, VmbPixelLayoutRawPl, VmbPixelLayoutYYCbYYCr411, VmbPixelLayoutCbYYCrYY411 = VmbPixelLayoutYUV411, VmbPixelLayoutYCbYCr422, VmbPixelLayoutCbYCrY422 = VmbPixelLayoutYUV422, VmbPixelLayoutYCbCr444, VmbPixelLayoutCbYCr444 = VmbPixelLayoutYUV444, VmbPixelLayoutLAST ); Share this post Link to post
David Heffernan 2353 Posted May 31, 2019 (edited) You can read the C standard to find out how it handles that enum. Then double check with a compiler. I mean you surely aren't going to commit this without double checking with a C compiler? Edited May 31, 2019 by David Heffernan Share this post Link to post
dummzeuch 1517 Posted May 31, 2019 1 hour ago, PeterBelow said: Delphi actually supports C-style enums, although they are supposed to be used only in code that needs to interface with C Dlls. The compiler creates no RTTI for them, so they cannot be used in published properties, for instance. But this compiles without problem: type VmbPixelLayout = ( VmbPixelLayoutMono, VmbPixelLayoutMonoPacked, VmbPixelLayoutRaw, VmbPixelLayoutRawPacked, VmbPixelLayoutRGB, VmbPixelLayoutBGR, VmbPixelLayoutRGBA, VmbPixelLayoutBGRA, VmbPixelLayoutYUV411, VmbPixelLayoutYUV422, VmbPixelLayoutYUV444, VmbPixelLayoutMonoP, VmbPixelLayoutMonoPl, VmbPixelLayoutRawP, VmbPixelLayoutRawPl, VmbPixelLayoutYYCbYYCr411, VmbPixelLayoutCbYYCrYY411 = VmbPixelLayoutYUV411, VmbPixelLayoutYCbYCr422, VmbPixelLayoutCbYCrY422 = VmbPixelLayoutYUV422, VmbPixelLayoutYCbCr444, VmbPixelLayoutCbYCr444 = VmbPixelLayoutYUV444, VmbPixelLayoutLAST ); Unfortunately that won't compile: Delphi does not allow duplicate values in these enums. Share this post Link to post
Remy Lebeau 1436 Posted May 31, 2019 (edited) 34 minutes ago, dummzeuch said: Unfortunately that won't compile: Delphi does not allow duplicate values in these enums. Embarcadero's documentation says otherwise: Enumerated Types with Explicitly Assigned Ordinality Quote Hence, given the declaration: type SomeEnum = (e1, e2, e3 = 1); SomeEnum has only two possible values: Ord(e1) returns 0, Ord(e2) returns 1, and Ord(e3) also returns 1; because e2 and e3 have the same ordinality, they represent the same value. Edited May 31, 2019 by Remy Lebeau 2 Share this post Link to post
uligerhardt 18 Posted May 31, 2019 Couldn't you use a normal Delphi enum (i.e. without assignments) for the "main" values and define the extraneous ones as untyped constants? Share this post Link to post
dummzeuch 1517 Posted May 31, 2019 3 hours ago, uligerhardt said: Couldn't you use a normal Delphi enum (i.e. without assignments) for the "main" values and define the extraneous ones as untyped constants? No, the ordinal values must be correct. These numbers are passed as parameters to a DLL written in C. Share this post Link to post
dummzeuch 1517 Posted May 31, 2019 4 hours ago, Remy Lebeau said: 4 hours ago, dummzeuch said: Unfortunately that won't compile: Delphi does not allow duplicate values in these enums. Embarcadero's documentation says otherwise OK, maybe that changed in later versions. I'm sure I tried that and it didn't compile. But all that is syntactic sugar. I need to know about the values of 8 hours ago, dummzeuch said: VmbPixelLayoutYCbYCr422 and VmbPixelLayoutYCbCr444. Share this post Link to post
Remy Lebeau 1436 Posted June 1, 2019 (edited) 4 hours ago, dummzeuch said: But all that is syntactic sugar. I need to know about the values of VmbPixelLayoutYCbYCr422 and VmbPixelLayoutYCbCr444. In both C/C++ and Delphi, enums begin at 0, and values are sequential, unless explicitly otherwise stated. Since VmbPixelLayoutYCbYCr422 and VmbPixelLayoutYCbCr444 do not have explicit values, they are implicitly +1 from the values they immediately follow. Thus: VmbPixelLayoutYCbYCr422 = VmbPixelLayoutCbYYCrYY411 (= VmbPixelLayoutYUV411 = 8 ) + 1 = 9 VmbPixelLayoutYCbCr444 = VmbPixelLayoutCbYCrY422 (= VmbPixelLayoutYUV422 = 9 ) + 1 = 10 Edited June 1, 2019 by Remy Lebeau 1 Share this post Link to post
PeterBelow 239 Posted June 1, 2019 12 hours ago, dummzeuch said: No, the ordinal values must be correct. These numbers are passed as parameters to a DLL written in C. See for example https://www.geeksforgeeks.org/enumeration-enum-c/ If i understand that correctly the ordinals should be type VmbPixelLayout = ( VmbPixelLayoutMono, {0} VmbPixelLayoutMonoPacked, {1} VmbPixelLayoutRaw, {2} VmbPixelLayoutRawPacked, {3} VmbPixelLayoutRGB, {4} VmbPixelLayoutBGR, {5} VmbPixelLayoutRGBA, {6} VmbPixelLayoutBGRA, {7} VmbPixelLayoutYUV411, {8} VmbPixelLayoutYUV422, {9} VmbPixelLayoutYUV444, {10} VmbPixelLayoutMonoP, {11} VmbPixelLayoutMonoPl, {12} VmbPixelLayoutRawP, {13} VmbPixelLayoutRawPl, {14} VmbPixelLayoutYYCbYYCr411, {15} VmbPixelLayoutCbYYCrYY411 = VmbPixelLayoutYUV411, {8} VmbPixelLayoutYCbYCr422, {9} VmbPixelLayoutCbYCrY422 = VmbPixelLayoutYUV422, {9} VmbPixelLayoutYCbCr444, {10} VmbPixelLayoutCbYCr444 = VmbPixelLayoutYUV444, {10} VmbPixelLayoutLAST {11} ); which shows that the person that extended the enum after the RawP1 element did not understand the rules, since VmbPixelLayoutLAST is now definitely not the highest value in the enumeration. Share this post Link to post
dummzeuch 1517 Posted June 1, 2019 OK, so my original translation was correct. Thanks everybody. Regarding using Delphi enums: typedef VmbUint32_t VmbPixelLayout_t; is used in the function and struct declarations. Yes, I could also change that too and use {$Z4} or {$MINENUMSIZE 4} to ensure that the enum size is at least 4 byte (but can I be sure that they aren't larger? (ever?)), but I'm not sure it's worth it. For now I'll simply go forward keeping it a Unit32, since I need something working as fast as possible. Share this post Link to post