Ole Ekerhovd 0 Posted March 21, 2020 (edited) Delphi 10.3 I have a code snippet that is not working as I expect. // Check if active user is different from document owner if aUser.Username<>aDocument.Owner then begin // If user is not an administrator if aUser.Administrator=false then begin showmessage('You are not allowed to delete this document'); exit; end; end; Problem: the showmessage pops up even if the active user is an administrator and the boolean Administrator is True What anm I missing here? Ole Edited March 24, 2020 by Sherlock Slightly better title Share this post Link to post
Kryvich 165 Posted March 21, 2020 What is Administrator? Is it a field, or a method (function)? What actual type does this field have? Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 Does the behavior change if you write If not aUser.Administrator then? Share this post Link to post
David Heffernan 2347 Posted March 21, 2020 Never compare to False or True. Instead write if someBool then Or if not someBool then That's not your problem though. Your problem is quite simple. It's the most obvious explanation. You are mistaken, in fact aUser.Administrator is false. It's that simple. 6 Share this post Link to post
Ole Ekerhovd 0 Posted March 21, 2020 Kryvich: aUser.Administrator is a boolean field in a record structure. Lars: No, even if I do aUser.Administrator:=true; if aUser.Administrator=false then begin .... end; the begin end always execute. Share this post Link to post
Guest Posted March 21, 2020 CPU Window? Trace into aUser.Administrator read. Does not sound like a boolean record member. Oh, and... do you have "with" somewhere above that code? Share this post Link to post
David Heffernan 2347 Posted March 21, 2020 1 hour ago, Ole Ekerhovd said: aUser.Administrator=false Why is it so hard to reach the conclusion that aUser.Administrator is false? Instead of being helpless here, you can get help from us by providing a minimal reproduction. Easier still would be simply to debug your program. Have you done that? 2 Share this post Link to post
Ole Ekerhovd 0 Posted March 21, 2020 Solved 🙂 It was a logical error in the code, and really hard to catch too. Regards, Ole Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 I have to admit that I cringe whenever I see a boolean compared to true or false. 3 Share this post Link to post
Ole Ekerhovd 0 Posted March 21, 2020 41 minutes ago, Lars Fosdal said: I have to admit that I cringe whenever I see a boolean compared to true or false. Why? Please elaborate so I can learn from it 🙂 Share this post Link to post
Dave Nottage 559 Posted March 21, 2020 49 minutes ago, Ole Ekerhovd said: Please elaborate so I can learn from it That was exactly my thought when you made this comment: 5 hours ago, Ole Ekerhovd said: It was a logical error in the code, and really hard to catch too. What was the error, and why was it hard to catch? 2 Share this post Link to post
David Heffernan 2347 Posted March 21, 2020 It's simple. Why write if SomeBool = True then when you can write If SomeBool then It simply adds nothing. 2 Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 My argument comes from the goal of reducing code clutter and sanitizing conditions to be easy to read. Original code if aUser.Username<>aDocument.Owner then begin // If user is not an administrator if aUser.Administrator=false then begin showmessage('You are not allowed to delete this document'); exit; end; end; A boolean is by definition either true or false. An if condition takes a boolean argument, and if the argument is true, the following statement is executed. I don't need to check if BoolVar = true or BoolVar = false - only checking BoolVar or not BoolVar is enough. To have readable code, avoiding negations is a good thing, hence I would probably write the above something like this if (aUser.Username = aDocument.Owner) or aUser.Administrator then begin // do the deletion end else ShowMessage('You are not allowed to delete this document'); Naturally, there is no single right way of doing conditions - but explicitly comparing a boolean variable to a boolean value is unnecessary. 3 Share this post Link to post
Rollo62 538 Posted March 21, 2020 Call it: .IsAdministrator and all is clear 2 Share this post Link to post
Bill Meyer 337 Posted March 21, 2020 My roots were in hardware logic. Excess terms in hardware translates to using unnecessary parts, each with a measurable cost. Logic reduction is as important in software as in hardware. We don't see a hard cost for the unnecesary terms, but the cost is there, nonetheless. Look at the simplified form Lars presents. Not a big deal in small cases, but in complex chains of logic, failure to minimize becomes a maintenance issue; it impedes understanding. 1 Share this post Link to post
Ole Ekerhovd 0 Posted March 21, 2020 1 hour ago, Dave Nottage said: That was exactly my thought when you made this comment: What was the error, and why was it hard to catch? A very, very idiotic mistake. The same check was also done from another unit, I did not remember it. That routine had the exact same text in Showmessage and that routine had a bug and checked against True, not False! So it was not the error message in the routine I posted here that was shown. A lot of hours lost, but I guess this may happen when a program grow to hundreds of units? Share this post Link to post
David Heffernan 2347 Posted March 21, 2020 It would have been trivial to solve if only you'd used the debugger. Make it your next mission to learn how to use the debugger. 2 Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 If the same logic is used in multiple places, that shouts for generalization. function UserCanDeleteDocument(const aUser: TUser; const aDoc: TDoc): boolean; begin // can delete if Result := (aUser.Username = aDoc.Owner) // aUser owns ADoc or aUser.Administrator // or aUser has admin rights end; begin if UserCanDeleteDocument(aUser, aDoc) then begin // do the deletion end else ShowMessage('You are not allowed to delete this document'); end; Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 A "modern" way of handing conditions is to do early exit on condition fail. In the above case it is pointless, but for more complex sequences it can make sense. Here is an example from a piece of JsonRPC handling code I wrote. In this case I don't do exits - since there is stuff that happens after the validation. Imagine this code if I had used nested if/then... // Handle login progress errors if Result and Session.Progress.Device.Required then begin if Session.Progress.Device.FailAsError then Response.SetError(Session.Progress.Device); Response.SetHint(Session.Progress.Device.Message); Response.SelectNextStep(S01_Login); Result := False; end; if Result and Session.Progress.User.Required then begin if Session.Progress.User.FailAsError then Response.SetError(Session.Progress.User); Response.SetHint(Session.Progress.User.Message); Response.SelectNextStep(S02_SelectUser); Result := False; end; if Result and Session.Progress.Mission.Required then begin if Session.Progress.Mission.FailAsError then Response.SetError(Session.Progress.Mission); Response.SetHint(Session.Progress.Mission.Message); Response.SelectNextStep(S03_SelectMission); Result := False; end; if Result and Session.Progress.Truck.Required then begin if Session.Progress.Truck.FailAsError then Response.SetError(Session.Progress.Truck); Response.SetHint(Session.Progress.Truck.Message); Response.SelectNextStep(TPGStep.S04_SelectVehicle); Result := False; end; if Result and Session.Progress.Area.Required then begin if Session.Progress.Area.FailAsError then Response.SetError(Session.Progress.Area); Response.SetHint(Session.Progress.Area.Message); Response.SelectNextStep(TPGStep.S05_SelectArea); Result := False; end; Share this post Link to post
Bill Meyer 337 Posted March 21, 2020 (edited) Another suggestion I offer is that when you must evaluate more than a few terms, it can be helpful to make use of local variables. This is especially true where each of your terms is itself lengthy, such as SomeObj.SomeMember.AProperty. Similarly, if several terms evaluate properties in a complex object, then rather than writing: if SomeObj.SomeMember.TermOne and SomeObj.SomeMember.TermTwo and SomeObj.SomeMember.TermThree then You might instead do: var obj: TMySubClass; begin obj := SomeObj.SomeMember; if obj.TermOne and obj.TermTwo and obj.TermThree then I also find that with many terms and long reference names, the odds of making errors in precedence increase rapidly. And the reason for that is that the mess in front of your eyes is approaching incomprehensibility. 😉 Edited March 21, 2020 by Bill Meyer 1 Share this post Link to post
Lars Fosdal 1792 Posted March 21, 2020 Absolutely. The Law of Demeter is something I usually follow quite strictly. However, in the above example - Session.Progress.Truck.Required ( & alike), Session has already been validated and Progress is an object where all the fields are always populated. I actually did make this structure instead of having a buttload of local variables. I have to figure out if a value has been given, and if it is given, it is valid, and if not - if it is a required value, and so forth, and some login types may need only some of the parameters. Share this post Link to post
A.M. Hoornweg 144 Posted March 23, 2020 On 3/21/2020 at 6:52 PM, David Heffernan said: It's simple. Why write if SomeBool = True then when you can write If SomeBool then It simply adds nothing. Not only that, but the code "if Somebool=True" has a little known pitfall. Every Delphi program interfaces with libraries written in C or C++ (such as the Windows API, all sorts of drivers etc) and in the C language, a bool is basically an INT. I have had a few cases where a function was supposed to return a boolean and in reality it returned some integer where 0 signalled FALSE. The code (if Somebool Then...) treats 0 as false and all other values as TRUE. That always works as intended. The code "If Somebool=True THEN ..." only treats 1 as TRUE and everything else as FALSE. CASE statements are affected, too. So the following code fails: var SomeBool:boolean; begin SomeBool:=Boolean(2); //Simulate a DLL returning a "wonky" boolean if (SomeBool=True) then ShowMessage('True'); CASE SomeBool of True: ShowMessage('True'); False:ShowMessage('False'); END; If Somebool then ShowMessage('Still it is true...'); end; 2 Share this post Link to post
David Heffernan 2347 Posted March 23, 2020 This point about interop has merit, however, Boolean is the wrong type for interop. You need LongBool. Share this post Link to post
A.M. Hoornweg 144 Posted March 23, 2020 3 hours ago, David Heffernan said: This point about interop has merit, however, Boolean is the wrong type for interop. You need LongBool. In the Windows API, sure. Share this post Link to post
Fr0sT.Brutal 900 Posted March 24, 2020 22 hours ago, A.M. Hoornweg said: The code "If Somebool=True THEN ..." only treats 1 as TRUE and everything else as FALSE. Meanwhile BoolToStr returns '-1' for True %-) On 3/21/2020 at 10:44 PM, Lars Fosdal said: Here is an example from a piece of JsonRPC handling code I wrote. In this case I don't do exits - since there is stuff that happens after the validation. "finally" sections are good for making early exits that must not exit the subroutine Share this post Link to post