chkaufmann 17 Posted August 12, 2021 Hi, I would like to add group headers in a TPopupmenu. So I can create things like this: Are there any properties I didn't find yet in the standard VCL? Or can I do that with some additional methods in a TPopupMenu subclass? Christian Share this post Link to post
Pat Foley 52 Posted August 12, 2021 9 minutes ago, chkaufmann said: Hi, I would like to add group headers in a TPopupmenu. So I can create things like this: Are there any properties I didn't find yet in the standard VCL? Or can I do that with some additional methods in a TPopupMenu subclass? Christian Menu.Break := mbBarbreak //mbbreak example ScreenMenu.Break := mbBarBreak; ScreenMenu.Enabled := False; // ScreenMenu.Bitmap:= Image1.Picture.Bitmap; ScreenMenu.Bitmap.LoadFromResourceName(HInstance,'BITMAP_3'); Share this post Link to post
chkaufmann 17 Posted August 12, 2021 Ok I added a disabled item ("Bearbeiten") in this case, but it's still aligned with all other items. And setting the Break property just adds a vertical line on the left side: So what do I have to do to align the "Bearbeiten" Text at the left and to change the text color/background? Christian Share this post Link to post
Pat Foley 52 Posted August 12, 2021 (edited) More info. procedure TpfEngine.AddScreenMenuitems; var tabpageCount: integer; // used in menuclick handler and tag business ScreenMenu: TMenuitem; begin menucount := 0; extendedTScount := 0; For tabPageCount:= 0 to ComponentCount - 1 do if Components[tabpageCount].ClassNameIs('TTabSheet')then if (Components[tabpageCount] as TTabSheet).TabVisible then begin inc(MenuCount); ScreenMenu:= TMenuItem.Create(self); ScreenMenu.caption:= (Components[tabPageCount]as TTabSheet).Caption; ScreenMenu.Tag:= tabPageCount; extendedTScount := ScreenMenu.Tag; ScreenMenu.onClick:= MenuScreenClick; // dirty patch if ScreenMenu.caption = 'Prime Mover' then begin ScreenMenu.Enabled := False; ScreenMenu.Bitmap.LoadFromResourceName(HInstance,'BITMAP_ST');//:= Image1.Picture.Bitmap; end; .... Screens.add(screenmenu) // Screens:TMenuItem end; Edited August 12, 2021 by Pat Foley insert code formatted Share this post Link to post
Uwe Raabe 2064 Posted August 12, 2021 Add an OnDrawItem or OnAdvancedDrawItem event handler to these menu items with something like the following code: ACanvas.Font.Style := [TFontStyle.fsBold]; ACanvas.TextRect(ARect, 1, 1, StripHotkey((Sender as TMenuItem).Caption)); As obviously styles are involved, you might have to take that into account, too. 1 Share this post Link to post
Remy Lebeau 1436 Posted August 12, 2021 (edited) 3 hours ago, Pat Foley said: Menu.Break := mbBarbreak //mbbreak That does not produce the requested effect. That is used for creating multi-column menus, not multi-group menus. 17 minutes ago, Uwe Raabe said: Add an OnDrawItem or OnAdvancedDrawItem event handler to these menu items This is the correct solution. Menus simply have no concept of groups, so "group headers" is accomplished by custom-drawing those menu items differently. Edited August 12, 2021 by Remy Lebeau 1 Share this post Link to post
chkaufmann 17 Posted August 15, 2021 Yes, this is what I need to do (grouping titles). Regards Christian Share this post Link to post
mvanrijnen 123 Posted August 16, 2021 Isn't that why we have submenus ? (although they are an extra click away). 1 Share this post Link to post
David Duffy 0 Posted August 17, 2021 I think TMS have a menu that can do that. Share this post Link to post
David Duffy 0 Posted August 31, 2021 @nglthach what was the component / solution you posted the image of? Share this post Link to post
Steku 0 Posted September 1, 2021 Maybe this helps...https://edn.embarcadero.com/article/27128 Greetings... Share this post Link to post
chkaufmann 17 Posted September 1, 2021 Thanks for all hints. I created a subclass of TMenuItem and did an override of the AdvancedDrawItem method. In addition I set Enabled=False. Themes are not support, but I don't have that anyway in my application. But so far it looks fine: procedure TMenuGroupItem.AdvancedDrawItem(ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState; TopLevel: Boolean); begin ACanvas.Brush.Color := TColors.Silver.Lighten(50); ACanvas.FillRect(ARect); ACanvas.Font.Color := TColors.SysWindowText; ACanvas.TextRect(ARect, ARect.Left + 3, ARect.Top + 3, StripHotkey(Caption)); end; Christian 4 Share this post Link to post
Guest Posted September 1, 2021 11 minutes ago, chkaufmann said: Themes are not support DO test your implementation with multimonitor DPI. All kinds. Fastidiously! Share this post Link to post
aehimself 399 Posted September 4, 2021 @chkaufmann This looks awesome! Btw add Vcl.Themes to your uses list and use TStyleManager.ActiveStyle.GetStyleColor and GetStyleFontColor to add VCL style support to your code. Questions, though: - If you hover your mouse on the header does it get highlighted? I guess not because state is ignored in general but worth to ask... - This is my bigger issue: clicking on a header will close the menu, right? Maybe this can be fixed by overriding protected methods of the TMenuItem / TPopupMenu Share this post Link to post
chkaufmann 17 Posted September 6, 2021 Both "problems" are solved by setting Enabled=False for the group header item. Like this the color never changes and clicks on it are ignored. Christian Share this post Link to post
Lars Fosdal 1793 Posted September 6, 2021 Nice idea, @chkaufmann and nglthach. I had to change it around a little to get it to work, as I instantiate the menu items at runtime. Since I don't assign an OnClick handler, I don't need to disable the entry. I mucked around with colors for a while. Currently using Bold White on DarkGrey which works "ok" for both light and dark themes. type TMenuItemGroup = class(TMenuItem) protected procedure DoAdvancedDrawItem(Sender: TObject; ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState); public constructor Create(AOwner: TComponent); override; end; constructor TMenuItemGroup.Create(AOwner: TComponent); begin Inherited; OnAdvancedDrawItem := DoAdvancedDrawItem; end; procedure TMenuItemGroup.DoAdvancedDrawItem(Sender: TObject; ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState); begin ACanvas.Brush.Color := TColors.Darkgrey; // TColors.SysHighlight; // TColors.Darkblue; ACanvas.FillRect(ARect); ACanvas.Font.Color := TColors.White; // TColors.SysHighlightText; // TColors.White; ACanvas.Font.Style := [fsBold]; ACanvas.TextRect(ARect, ARect.Left + 3, ARect.Top + 3, StripHotkey(Caption)); end; 3 Share this post Link to post
0x8000FFFF 22 Posted September 6, 2021 4 hours ago, Lars Fosdal said: Since I don't assign an OnClick handler, I don't need to disable the entry. Maybe you should disable the item anyway to prevent navigating to it using arrow keys. 2 Share this post Link to post
aehimself 399 Posted September 6, 2021 I ended up combining the code of @chkaufmann and @Lars Fosdal plus added the always-disabled property. The end result fully supports VCL styles and looks awesome! The full code became: Unit uHeaderMenuItem; Interface Uses Vcl.Menus, Vcl.Graphics, WinApi.Windows, System.Classes; Type THeaderMenuItem = Class(TMenuItem) strict private Procedure SetEnabled(Const inEnabled: Boolean); Function GetEnabled: Boolean; protected Procedure AdvancedDrawItem(ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState; TopLevel: Boolean); Override; Procedure DoAdvancedDrawItem(Sender: TObject; ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState); Procedure Loaded; Override; Public Constructor Create(AOwner: TComponent); Override; published Property Enabled: Boolean Read GetEnabled Write SetEnabled; End; Implementation Uses Vcl.Themes, System.SysUtils; Procedure THeaderMenuItem.AdvancedDrawItem(ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState; TopLevel: Boolean); Begin Self.DoAdvancedDrawItem(Self, ACanvas, ARect, State); End; Constructor THeaderMenuItem.Create(AOwner: TComponent); Begin inherited; Self.Enabled := False; OnAdvancedDrawItem := DoAdvancedDrawItem; End; Procedure THeaderMenuItem.DoAdvancedDrawItem(Sender: TObject; ACanvas: TCanvas; ARect: TRect; State: TOwnerDrawState); Begin ACanvas.Brush.Color := TStyleManager.ActiveStyle.GetStyleColor(scPanelDisabled); ACanvas.FillRect(ARect); ACanvas.Font.Color := TStyleManager.ActiveStyle.GetStyleFontColor(sfWindowTextNormal); ACanvas.Font.Style := [fsBold]; ACanvas.TextRect(ARect, ARect.Left + 3, ARect.Top + 3, StripHotkey(Caption)); End; Function THeaderMenuItem.GetEnabled: Boolean; Begin Result := inherited Enabled; End; Procedure THeaderMenuItem.Loaded; Begin inherited; Self.Enabled := False; End; Procedure THeaderMenuItem.SetEnabled(Const inEnabled: Boolean); Begin inherited Enabled := False; End; End. 4 5 Share this post Link to post
aehimself 399 Posted September 7, 2021 Does anyone know what is the name of Delphi's menueditor? I only could find it in FMX but I guess I should be looking at the VCL version. It would be nice to extend it so it is capable of adding header items. Share this post Link to post
Lars Fosdal 1793 Posted September 7, 2021 Perhaps post a suggestion on https://quality.embarcadero.com ? Share this post Link to post
David Duffy 0 Posted September 9, 2021 (edited) Is TStyleManager available in Delphi XE ? Edited September 9, 2021 by David Duffy Share this post Link to post
Remy Lebeau 1436 Posted September 9, 2021 25 minutes ago, David Duffy said: Is TStyleManager available in Delphi XE ? No, it was introduced in XE2. Share this post Link to post
David Duffy 0 Posted September 9, 2021 OK, is there a way to get the ActiveStyle another way in XE ? Share this post Link to post