Do you have any actual numbers (compilation time improvement) for any of these. We are gathering some from different developers, and at this point the top one is UnitFindByAlias. Now workaround is stop using unit aliases, but it is our top issue to fix in the compiler. We also have another not in the fix pack that we are rolling out early in a patch, affecting unit cache for large projects and causing compiler time to grow (dramatically!) over successive builds
If any other the fixes above (or any not listed) has a very significant effect, we can prioritize it. We are focused on reducing and eventually removing the need of the fix pack, but it takes time as some of the fixes are fairly direct (and many have been implemented in the past) while others require significant rework and spawn threads to do some of the work -- something valuable but requiring extensive testing