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  1. Better Translation Manager https://bitbucket.org/anders_melander/better-translation-manager The Better Translation Manager (BTM) is a replacement for the Delphi Translation Manager a.k.a. the Integrated Translation Environment (ITE) and External Translation Manager (ETM). Why is it better? Well, for one thing, it's free but more important; It actually works - unlike the ITE/ETM. Why? The standard Translation Manager that ships with Delphi today was originally an individual product known as the Borland Translation Suite. With Delphi 5 it became a part of the enterprise edition. The Borland Translation Suite showed great promise but unfortunately it never evolved from its roots as an external tool and has always been hampered by severe bugs that made it completely unusable in practice. As a result nobody uses it. This can be witnessed by the plethora of homegrown and commercial alternatives. The great benefit of the standard translation system is that it just works (this is the system itself I'm talking about, not the tools. The tools suck). Apart from the requirement that you must use resourcestrings you don't need to do anything special when writing your code. At run time you just place the compiled resource modules in the same folder as your application and the Delphi Run Time Library automatically takes care of loading and using the translations based on the current Windows user interface language. Anyway, since Embarcadero has now finally admitted that they are never going to fix the Delphi Translation Manager and instead recommend that we find alternative solutions, I decided that it was time I solved this little problem once and for all. The core functionality of the Better Translation Manager was written in two weeks during my summer vacation in Italy 2019. Amazing what you can do with a little pasta! Features Does not require any changes to the source code of the application being translated. Works with the existing standard Delphi localization system. Translates resourcestrings and all strings in forms regardless of any 3rd party components used. Works on compiled application. Source code is never used. Generates localized binary resource modules (resource DLLs). Does not use an external compiler. Can import existing translations from compiled application and resource modules or from XLIFF localization source files (dfn, rcn files). Read and save TMX and TBX translation memory files. Import Translation Memory from TMX (Translation Memory eXchange), TBX (TermBase eXchange), Microsoft Glossary and CSV. Machine Translation using Translation Memory, Microsoft Translation Service or Microsoft Terminology Service. Forms, Components, Types and Values that should be ignored can be specified in a Stop List. Translations are Spell Checked. Validation Rules to catch common translation mistakes. Supports Right To Left (RTL) editing based on translation language. Translation project is stored in a single XML file. Command line interface for use in automated build systems. Fast! Refreshing a large project typically takes less than a second vs. many minutes with the ITE/ETM. Supports all Unicode versions of Delphi (i.e. Delphi 9 and later). Resource modules contain the version resource of the source application. What it doesn't do There's one task that BTM, by design, doesn't attempt to solve: Localizing the placement and size of controls. Since it has been my experience that it is a far better idea to design the user interface in such a way that the layout automatically accommodates changes in font- and text size and shorter/longer texts due to translation, I decided from the start that I would not be supporting localization of size and position of controls. This also relieved me of having to create a run time form designer, supporting 3rd party controls visually (something that nobody so far has managed to find a foolproof solution to) and deciding what individual properties constitutes size/position values. Instead I just localize all string values - and only string values. But wait... There's More! Yup, you not only get this little wonder for free. You get the full source code too. Grab it at the repository linked at top. More details at the repository. Enjoy / Anders Melander
  2. While writing Design Patterns with Delphi, I spent quite some time researching existing literature on design patterns implementation in Delphi, design patterns in other languages, other types of patterns, design principles and so on … In case you would like to dig deeper than the book takes you, here is my reading list. Design Patterns Essentials Software design pattern Computer Science Design Patterns The 23 patterns from the GoF Design Patterns with examples in different languages (including Delphi) Gang of Four Design Patterns Reference Sheet Programming principles Design principles and design patterns SOLID Don't Repeat Yourself (DRY) KISS YAGNI (You Ain't Gonna Need It) Software Design Patterns Are Not Goals, They Are Tools I'm Sick Of GoF Design Patterns Software Development AntiPatterns Big Ball of Mud Design Patterns for Humans Spring4D MMX Code Explorer Singleton https://en.wikipedia.org/wiki/Singleton_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Singleton http://www.yanniel.info/2010/10/singleton-pattern-delphi.html https://ibeblog.com/2010/08/18/delphi-singleton-patterns/ https://stackoverflow.com/a/1409672/4997 https://github.com/jimmckeeth/DelphiPatterns/tree/master/Creational.Singleton https://stackoverflow.com/questions/1409593/creating-a-singleton-in-delphi-using-the-new-features-of-d2009-and-d2010 https://sourcemaking.com/design_patterns/singleton https://schellingerhout.github.io/design%20patterns/design-patterns-creational-delphi/ https://github.com/kamranahmedse/design-patterns-for-humans#-singleton Dependency injection https://en.wikipedia.org/wiki/Dependency_injection http://www.nickhodges.com/post/Service-Locator-is-Indeed-an-Anti-pattern.aspx https://softwareengineering.stackexchange.com/questions/135914/why-was-dependency-injection-pattern-not-included-in-the-gang-of-four/135982 https://stackoverflow.com/questions/4176520/what-is-the-difference-between-strategy-pattern-and-dependency-injection Lazy Initialization https://en.wikipedia.org/wiki/Lazy_initialization Object pool https://en.wikipedia.org/wiki/Object_pool_pattern https://sourcemaking.com/design_patterns/object_pool Factory method https://en.wikipedia.org/wiki/Factory_method_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Factory_method https://github.com/jimmckeeth/DelphiPatterns/tree/master/Creational.FactoryMethod https://sourcemaking.com/design_patterns/factory_method https://schellingerhout.github.io/design%20patterns/design-patterns-creational-delphi/ https://github.com/kamranahmedse/design-patterns-for-humans#-factory-method Abstract factory https://en.wikipedia.org/wiki/Abstract_factory_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Abstract_Factory http://www.felix-colibri.com/papers/design_patterns/factory_and_bridge_patterns/factory_and_bridge_patterns.html#abstract_factory_pattern https://github.com/jimmckeeth/DelphiPatterns/tree/master/Creational.AbstractFactory http://www.nickhodges.com/post/Delphi-and-the-Factory-Pattern-Simple-Factory.aspx https://sourcemaking.com/design_patterns/abstract_factory https://schellingerhout.github.io/design%20patterns/design-patterns-creational-delphi/ https://github.com/kamranahmedse/design-patterns-for-humans#-abstract-factory Prototype https://sourcemaking.com/design_patterns/prototype https://schellingerhout.github.io/design%20patterns/design-patterns-creational-delphi/ https://en.wikipedia.org/wiki/Object_copying#Deep_copy https://github.com/kamranahmedse/design-patterns-for-humans#-prototype Builder https://en.wikipedia.org/wiki/Builder_pattern https://github.com/jimmckeeth/DelphiPatterns/tree/master/Creational.Builder https://sourcemaking.com/design_patterns/builder https://schellingerhout.github.io/design%20patterns/design-patterns-creational-delphi/ https://github.com/kamranahmedse/design-patterns-for-humans#-builder Composite https://en.wikipedia.org/wiki/Composite_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Composite https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Composite https://sourcemaking.com/design_patterns/composite https://github.com/kamranahmedse/design-patterns-for-humans#-composite Flyweight https://en.wikipedia.org/wiki/Flyweight_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Flyweight https://sourcemaking.com/design_patterns/flyweight https://github.com/kamranahmedse/design-patterns-for-humans#-flyweight https://en.wikipedia.org/wiki/String_interning Marker interface https://en.wikipedia.org/wiki/Marker_interface_pattern Bridge https://stackoverflow.com/questions/350404/how-do-the-proxy-decorator-adapter-and-bridge-patterns-differ https://en.wikipedia.org/wiki/Bridge_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Bridge https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Bridge https://sourcemaking.com/design_patterns/bridge http://www.felix-colibri.com/papers/design_patterns/factory_and_bridge_patterns/factory_and_bridge_patterns.html#the_bridge_design_pattern https://simpleprogrammer.com/design-patterns-simplified-the-bridge-pattern/ https://github.com/kamranahmedse/design-patterns-for-humans#-bridge https://stackoverflow.com/q/319728/4997 Adapter https://en.wikipedia.org/wiki/Adapter_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Adapter https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Adapter https://sourcemaking.com/design_patterns/adapter https://github.com/kamranahmedse/design-patterns-for-humans#-adapter Proxy https://en.wikipedia.org/wiki/Proxy_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Proxy https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Proxy https://sourcemaking.com/design_patterns/proxy https://github.com/kamranahmedse/design-patterns-for-humans#-proxy Decorator https://en.wikipedia.org/wiki/Decorator_pattern https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Decorator https://sourcemaking.com/design_patterns/decorator https://github.com/kamranahmedse/design-patterns-for-humans#-decorator Facade https://en.wikipedia.org/wiki/Facade_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Facade https://github.com/jimmckeeth/DelphiPatterns/tree/master/Structural.Facade https://sourcemaking.com/design_patterns/facade https://github.com/kamranahmedse/design-patterns-for-humans#-facade Null object https://en.wikipedia.org/wiki/Null_object_pattern https://sourcemaking.com/design_patterns/null_object Template method https://en.wikipedia.org/wiki/Template_method_pattern https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.TemplateMethod https://www.codeproject.com/Articles/516094/TemplateplusMethodplusDesignplusPatternplusinplusD https://sourcemaking.com/design_patterns/template_method https://github.com/kamranahmedse/design-patterns-for-humans#-template-method Command https://en.wikipedia.org/wiki/Command_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Command https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.Command https://sourcemaking.com/design_patterns/command https://github.com/kamranahmedse/design-patterns-for-humans#-command https://stackoverflow.com/q/6064116/4997 State https://en.wikipedia.org/wiki/State_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/State https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.State https://sourcemaking.com/design_patterns/state https://sourcemaking.com/design_patterns/state/delphi https://github.com/kamranahmedse/design-patterns-for-humans#-state https://en.wikipedia.org/wiki/Finite-state_machine Iterator https://en.wikipedia.org/wiki/Iterator_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Iterator https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.Iterator https://sourcemaking.com/design_patterns/iterator https://github.com/kamranahmedse/design-patterns-for-humans#-iterator http://docwiki.embarcadero.com/RADStudio/Tokyo/en/Declarations_and_Statements_(Delphi)#For_Statements Visitor https://en.wikipedia.org/wiki/Visitor_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Visitor https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.Visitor https://sourcemaking.com/design_patterns/visitor https://sourcemaking.com/design_patterns/visitor/delphi https://github.com/kamranahmedse/design-patterns-for-humans#-visitor Observer https://en.wikipedia.org/wiki/Observer_pattern https://en.wikipedia.org/wiki/Publish–subscribe_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Observer https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.Observer https://github.com/spinettaro/delphi-event-bus https://sourcemaking.com/design_patterns/observer/delphi https://github.com/kamranahmedse/design-patterns-for-humans#-observer http://docwiki.embarcadero.com/Libraries/en/System.Messaging.TMessageManager http://docwiki.embarcadero.com/RADStudio/en/Using_the_RTL_Cross-Platform_Messaging_Solution http://docwiki.embarcadero.com/RADStudio/en/Sending_and_Receiving_Messages_Using_the_RTL http://docwiki.embarcadero.com/Libraries/en/System.Classes.TComponent.Observers Memento https://en.wikipedia.org/wiki/Memento_pattern https://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Memento https://github.com/jimmckeeth/DelphiPatterns/tree/master/Behavioral.Memento https://sourcemaking.com/design_patterns/memento https://github.com/kamranahmedse/design-patterns-for-humans#-memento Lock https://en.wikipedia.org/wiki/Lock_(computer_science) https://en.wikipedia.org/wiki/Spinlock Lock striping https://netjs.blogspot.si/2016/05/lock-striping-in-java-concurrency.html Double-checked locking https://en.wikipedia.org/wiki/Double-checked_locking https://en.wikipedia.org/wiki/Test_and_test-and-set Optimistic locking https://www.javaworld.com/article/2075406/java-web-development/optimistic-locking-pattern-for-ejbs.html https://martinfowler.com/eaaCatalog/optimisticOfflineLock.html https://en.wikipedia.org/wiki/Optimistic_concurrency_control Readers-writer lock https://en.wikipedia.org/wiki/Readers–writer_lock https://docs.microsoft.com/en-us/windows/desktop/sync/slim-reader-writer--srw--locks Thread pool https://en.wikipedia.org/wiki/Thread_pool https://stackoverflow.com/questions/47504201/delphi-ttask-and-tthreadpool Messaging https://en.wikipedia.org/wiki/Message_passing https://en.wikipedia.org/wiki/Message_queue Future https://en.wikipedia.org/wiki/Futures_and_promises Pipeline https://en.wikipedia.org/wiki/Staged_event-driven_architecture Designing Delphi programs https://en.wikipedia.org/wiki/Event-driven_programming http://blong.com/Articles/Actions/Actions.htm https://github.com/andrea-magni/TFrameStand https://martinfowler.com/eaaCatalog/tableModule.html https://stackoverflow.com/questions/433819/table-module-vs-domain-model http://docwiki.embarcadero.com/RADStudio/en/LiveBindings_in_RAD_Studio https://www.embarcadero.com/images/dm/technical-papers/understanding_rad_studio_livebindings.pdf Other kinds of patterns https://en.wikipedia.org/wiki/Exception_handling http://wiki.c2.com/?ExceptionPatterns http://docwiki.embarcadero.com/Libraries/en/System.TObject.Destroy http://www.heaventools.com/eurekalog-exception-logger.htm http://www.madshi.net/madExceptDescription.htm https://github.com/project-jedi/jvcl https://en.wikipedia.org/wiki/Debugging_patterns https://git-scm.com/docs/git-bisect http://www.washi.cs.waseda.ac.jp/wp-content/uploads/2017/03/Woei-Kae-Chen.pdf https://github.com/colinj/Functional https://fsharpforfunandprofit.com/fppatterns/ https://en.wikipedia.org/wiki/Comparison_of_programming_paradigms Books & papers Architectural Patterns, Pethuru Raj, Anupama Raman, Harihara Subramanian Coding in Delphi, Nick Hodges Concurrency with Modern C++, Rainer Grimm Concurrent Patterns and Best Practices, Atul S. Khot Dependency Injection in Delphi, Nick Hodges Design Patterns for Humans, Kamran Ahmed Design Patterns Past and Future, Aleksandar Bulajic Design Patterns - Elements of Reusable Object-Oriented Software, Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides Dive Into Design Patterns, Alexander Shvets Java Design Patterns, Devendra Singh More Coding in Delphi, Nick Hodges The Null Object Pattern, Bobby Woolf
  3. jbg

    IDE Fix pack for Rio

    A new development snapshot of IDE Fix Pack for 10.3 Rio is available. The Win64 (DCC64) and Android (DCCAARM) compiler patches should now work as excepted. Changes: Added: Support for Delphi 10.3 Rio Added: Fix for TStringList.IndexOfName bug (RSP-21633) Added: Fix for access violoation in the Welcomepage JScript9.dll binding Added: TCustomListBox.ResetContent is skipped if the handle isn't created yet Added: DFM Streaming optimizations Added: FillChar uses Enhanced REP MOVSB/STOSB cpu feature if available for large sizes. Added: Enabled CPU LOCK string assignment optimization for local variables Added: -Oe (experimental optimizations) and -x-cgo compiler option extension (Remove of some unneccessary push/pop operations) Added: Expression Evaluator allows array access to pointers even if the type wasn't declared with {$POINTERMATH ON} Added: New compiler option extensions: -x--compileonly, -x--reslist, -x--depfile, -x--unitstats Added: More performance optimization for the DCC64 compiler Added: TStringBuilder.SetLength optimization [RSP-19178] Added: TStrings.GetDelimitedText optimization Fixed: Packages with duplicate units may not have caused a fatal compiler error. IDEFixPackD103Reg64.7z fastdccD103vDev.7z
  4. I have uploaded a new development snapshot for the (upcoming) IDE Fix Pack 6.5 IDE Fix Pack Snapshot Download What's new: Added: (IDE) Fix for RSP-23006: Edit controls in the ObjectInspector aren't clipped by the scrollbar anymore (10.3+) Added: (IDE) The compile progress dialog is updated only every 80 ms now. And if a remote desktop session is detected it is only updated every 250 ms. The IDE compiler runs in the main thread, so every GUI update affects the compilation time. Added: -x--jdbg compiler option extension that creates and attaches a jdbg-file. You don't need a detailed map file (-GD) anymore to create or attach a jdbg-file for the binary file. Attaching the jdbg PE section is done after the linker closed the binary file. -x--jdbg and -x--jdbg=1 create a jdbg-file -x--jdbg=2 attaches the jdbg data to the executable/dll/bpl. Question: "Why is the jdbg file smaller than my old file?" - Answer: "The old file was created with an older version of JclDebug.pas." Added: -x--unitstats compiler option extension outputs unit filenames for units with "unitname in 'filename'" entries. Added: -x-fvs compiler option extension also generates faster interface call stubs for virtual methods that are final or in a sealed class. Added: Package compilation is a lot faster in the linker and cleanup phase. Added: Faster ObjectTextToBinary (DFM) implementation by removing unnecessary string comparisons. This improves the linker's performance when it converts DFMs to resources. Added: Faster map file creation by using a much faster Sort-By-Address implementation and a faster \n to \r\n converter. Added: Faster unitname to unit filename resolving (unitname in 'filename') The compiler used a Byte as hash-value and a single linked list. The code is now replaced by a hash-map with a 32 bit hash-value. Added: Faster compiler inline handling for projects with lots of units. Added: The command line compiler uses a double linked unit list to remove and reorder items faster. The IDE compiler still uses the original single linked list because some other code in the IDE does something with it and I couldn't make it not crash. Added: LoadString cache for compiler error/warning/hint messages. The compiler loads the warning/hint string and then decides not to show it. The cache prevents the compiler from calling LoadString too often. Added: Some PAnsiChar/PWideChar RTL optimizations for the IDE and IDE Fix Pack. Fixed: Compiler option extensions didn't work in dcc*.cfg and project.cfg files. Now you can specify -x-* options also in *.cfg files. Fixed: Don't crash if a 3rdParty tool destroys the Castalia Clipboard Form. Fixed: -x-cgo compiler option extension crashed the 10.3 compiler. Removed: The "Exception catcher" patch for ErrorInsight is no more. It didn't have any functionality.
  5. Original post: https://www.thedelphigeek.com/2019/02/design-patterns-with-delphi-book.html Hurrah, hurray, my third book is here! It’s called Hands-On Design Patterns with Delphi and (just like my first book) I wrote it for Packt Publishing. (The second book was self-published and I expect the fourth one to be, too.) As the name says, “Design Patterns with Delphi” deals with design patterns. It is a bit different from most of design pattern books and websites you will find on the Internet. Case in point A: There are no UML diagrams. I don‘t speak UML. Tried to learn it few times but for some reason the whole concept doesn‘t agree with me. If you like diagrams, don’t fear though. Any book on design patterns - and most websites covering that topic - will gladly show how any design pattern can be diagrammed. That, however, is not important and should not govern your decision to buy the book. More important is case in point B: This book speaks Delphi. All the examples are written in Delphi and language features are used to the full. I also covered few less known Delphi idioms in separate sections. You’ll still be able to follow the discussion even though you may program in a different Pascal dialect. There’s also case in point 😄 Examples make sense. I deeply dislike classical design pattern examples of the “And then we want to write this program for different toolkits and it should also be able to draw circles, not only squares” kind. Euch! I tried to find a good example for each design pattern. Admittedly, I ended with few examples that draw triangles and squares on screen (mostly because some patterns were designed specifically for solving such problems), but most of them are of a more practical nature. This book covers all three classical design pattern categories - Creational patterns, Structural patterns, and Behavioral patterns. It also discusses patterns from the newer Concurrency patterns category. At the end I threw in some borderline-pattern(ish) topics and ended with a discussion of few patterns that cannot be strictly classified as “design” patterns. In this book you’ll find: Chapter 1 An introduction to patterns. Exploration of design principles, design patterns, and idioms. A mention of anti-patterns. A short description of most important design principles. Delphi idioms: creating and destroying objects. Chapter 2 Creation patterns part 1. Singleton. Dependency injection. Lazy initialization. Object pool. Chapter 3 Creation patterns part 2. Factory method, Abstract factory, Prototype, Builder. Delphi idioms: Assign and AssignTo. Chapter 4 Structural patterns part 1. Composite. Flyweight. Marker interface. Bridge. Delphi idioms: comparers and hashers. Chapter 5 Structure patterns part 2. Adapter. Proxy. Decorator. Facade. Delphi idioms: replacing components in runtime. Also: helpers. Chapter 6 Behavioral patterns part 1. Null object. Template method. Command. State. Chapter 7 Behavioral patterns part 2. Iterator. Visitor. Observer. Memento. Delphi idioms: for .. in. Chapter 8 Concurrency patterns part 1. Locking. Lock striping. Double-checked locking. Optimistic locking. Readers-writers lock. Delphi idioms: tasks and threads. Also: bitwise operators. Chapter 9 Concurrency patterns part 2. Thread pool. Messaging. Future. Pipeline. Chapter 10 Writing Delphi programs. Event-driven programming. Actions. LiveBindings. Form inheritance. Frames. Data modules. Chapter 11 Wrapping it up. Exceptions. Debugging. Functional programming. I hope you will like this book and learn a lot from it. I know I did during the nine months I spent writing it. And if you find any bug in the code, let me know so I can correct it in the second release!
  6. Remy Lebeau

    First!

    I'm here!
  7. Yaron

    My open-source portfolio

    I released quite a bit of interesting code to github over the years: YouTube DATA API v3 parsing: https://github.com/bLightZP/Delphi-YouTube-Channel-parsing-plugin-for-Zoom-Player Basic RSS feed parsing code: https://github.com/bLightZP/Delphi-RSS-feed-parsing-plugin-for-Zoom-Player TheAudioDB MetaData/Image scraping code: https://github.com/bLightZP/Delphi-theaudiodb.com-Zoom-Player-media-scraping-plug-in TheMovieDB MetaData/Image scraping code: https://github.com/bLightZP/Delphi-themoviedb.org-Zoom-Player-media-scraping-plug-in OpenSubtitles.org subtitle search & scrape code: https://github.com/bLightZP/Delphi-OpenSubtitles.org-API-support-for-Zoom-Player A basic cross-platform calculator https://github.com/bLightZP/ElegantCalculator https://play.google.com/store/apps/details?id=com.inmatrix.ElegantCalculator Adapted old code to work as cross-platform pure-pascal image scaling with filters (bicubic, bilinear, etc): https://github.com/bLightZP/ImageInterpolation Adapted old code to work as a cross-platform drawing of an anti-aliased circle (can be modified to draw rount-rect as well): https://github.com/bLightZP/AntiAliasedCircle I forked a QRCode generating source code and greatly optimized it (~ x50 faster): https://github.com/bLightZP/DelphiZXingQRCode The original Delphi scanline color-conversion implementation was very slow, so I optimized it: https://github.com/bLightZP/OptimizedDelphiFMXScanline
  8. The DDevExtensions 2.85 and the DFMCheck 1.6 are now available for Delphi 10.3 Rio. DDevExtensions Changelog Added: Support for Delphi 10.3 Rio Added: Use Unit dialog option “Every unit on a single line” Improved: UnitSelector Dialog in Delphi 2009 opens much faster Fixed: Structure-View search dropdown had a max height of 2 items Downloads
  9. jbg

    IDE Fix Pack 6.4.3 breaks compilation

    This bug is now fixed in version 6.4.4. IDE Fix Pack 6.4.4 for Delphi 10.3.2
  10. jbg

    IDE Fix pack for Rio

    Here is a new development snapshot of IDE Fix Pack for Rio. This version detects the WebInstaller and disables IDE Fix Pack inside the WebInstaller so that it doesn't crash the installer anymore. fastdccD103vDev.7z IDEFixPackD103RegDev.7z
  11. jbg

    IDE Fix pack for Rio

    And another development snapshot is available. This time the functions in StyleUtils.inc (Vcl.Styles) got optimized what makes the UI rendering faster. IDEFixPackD103RegDev.7z fastdccD103vDev.7z
  12. After a very, very long beta phase I finally released MMX Code Explorer V15. Thanks to all beta testers for their help and patience. A really big thank you goes to all who donated for the new MMX icons.
  13. Uwe Raabe

    MMX for Delphi 10.3 Rio

    There is an unofficial download available for MMX Code Explorer with Delphi 10.3 Rio support. Unofficial because it didn't have had much testing yet due to some incompatibilities found during the beta phase. One of this results in the loss of the MMX editor context menu entry. Another big change ist that MMX version 14.x only supports Delphi 10 Seattle and higher. For that, version 13 will still be available for download and installations for older Delphi versions should keep working. I had to make this cut to avoid wasting too much time just to make it work and test it on those older versions. Nevertheless there are some features and bug fixes: Unit Dependency Analyzer is now dockable (so you can see immediately when you introduce cyclic dependencies) New settings page Project Options (currently contains only the setting for Uses Clause Sorting). These settings are stored per project in a separate section of the dproj file. Uses Clause Sorting accepts lists like (ToolsApi,DesignIntf) as one group. This only affects grouping, so the order inside this list is not relevant. Uses Clause Sorting accepts wildcards like Rz* (for Raize Components) or Id* (for Indy) to better handle non-dotted unit names New sorting options "group class members" - keeps the class methods together fix: Wrong result when renaming parameter during Extract Method fix: Add Local Variable now also works with For-In clause fix: Hard coded string scan check for min length works correct now fix: Paste Interface in empty class just works now fix: Consolidated behavior of selected file in Open/Use Unit dialog fix: Creational Wizard follows static/non-static when suggesting destructors Some work has been done for supporting themes, but that is still a long road to go. Please report any bugs and problems found either here or via support@mmx-delphi.de.
  14. Our iOS app, EarMaster, made with Delphi is now featured in App Store, in the "Best of the month - New apps we love". Nice to see that a Delphi app can get this kind of approval from Apple. PS. I am in Denmark, so I see the Danish app store, but I am curious to know, in what other countries it has been featured too?
  15. Uwe Raabe

    MMX 15 (Beta) Available

    There is a new beta available. Changing the version number to 15 resembles not only the completely different new look due to theme support and new icons, but also the internal changes necessary to make all this work. Hopefully I didn’t break too much.
  16. Perhaps they could buy Greenland as well
  17. Dalija Prasnikar

    My first Delphi 10.3 impressions

    Please fix IDE bugs! We have new icons Please fix IDE bugs! There is barely working dark theme Please fix IDE bugs!!! Now light IDE theme is broken too. I don't mind UI improvements, but IMO this were the wrong ones. I should probably say - I would not have anything against visual UI changes as long as they work properly. Visual changes are (should be) easier to implement than fixing some deeper IDE issues. But, currently IDE is falling apart left and right. Just because it looks better (depending on how you define better - my eyes cannot stand bluish theme for more than 10 minutes) it does not mean that it works better or is more usable.
  18. Primož Gabrijelčič

    Revisiting TThreadedQueue and TMonitor

    Please go fight in private and stop killing this great thread.
  19. I have created GitHub repository with code examples from my book Delphi Memory Management for Classic and ARC Compilers. It is still work in progress (there is plenty of code) and currently, it contains examples from Part 1 and Part 5. The rest is coming... https://github.com/dalijap/code-delphi-mm
  20. Vandrovnik

    Function with just underscore _() seems to be valid

    With this info in mind, for bad customers you can start programming like that: const _ = 1; _____ = 2; x = _____ + (_-_-_) + 0 + _+0-0+_ ;
  21. ByteJuggler

    Creating a "pull request" for jvcl

    Guys, while pulling updates from a remote repo is part of git (e.g. git pull from the command line for example), a "pull request" is not something intrinsically part of git, but something that github institutes, or that we agree between ourselves as developers. It literally is saying to someone else "Please {git} pull from me as I've got something you might want to review/use." It follows that in order for someone else to "pull" changes from you, that you must have some accessible place for them to pull from. Obviously users on the internet won't have access to your local repo on your developer PC, so they cannot pull from there. Nor would you normally be able to push to their repo (or their github repo) if that is where you originally pulled from (unless you're one of the project administrators/owners of course.) There therefore needs to some other repo, that must belong to you and is accessible so that someone else can pull from, that you can also first push to. (Just like there needs to be a shared SVN server, say, if you want another dev to get some changes you've made and are using subversion.) And this is where github comes in. It provides an easy to access place where you can fork and create your own remote repositories (from others) that are therefore just as easily accessible by others too. All that background is to help you understand the following: The normal process for working on github, if you want to contribute changes, is to 1.) Fork the repo of the project you want to contribute to in your github account. This creates a cheap remote repo (think "my own SVN server at github" if that helps) that belongs to you, than you can push to. 2.) Clone this fork (your own copy of this github repo) to your local PC. 3.) Do your work, commit locally. Once totally happy, git push, which obviously goes to your own remote repo (from the fork.) 4.) Now you're a few revisions ahead of the original repo, and you can then tell the original upstream repo maintainers that you'd like them to pull from your repo as you've got changes to fix some issue or whatever. In github, you do this by simply clicking "New Pull request" button in github. Hope that helps! Edit: By the by, if you've previously pulled from someone else's project directly, made some changes and now want to push this somewhere else, it's quite easy to fork the project "after the fact" and then tell git/update that "remote"/"upstream" is now else, to e.g "push" to your fork instead. (It's also possible to have multiple remotes if you want, but I digress...)
  22. jbg

    IDE Fix pack for Rio

    There are still 6 patches collections (about 30 function patches) that I have to reimplement. At least the Win64 compiler doesn't crash anymore. So it will still take a lot of time to get a usable release version.
  23. Arnaud Bouchez

    Experience/opinions on FastMM5

    You are right: FastMM5 challenged me... and since no one responded to my offer about helping it run on FPC/Linux, and also since I wanted something Open Source but not so restrictive, I created https://github.com/synopse/mORMot2/blob/master/src/core/mormot.core.fpcx64mm.pas which is GPL/LGPL and MPL. So you can use it with closed software. It uses the same core algorithms than FastMM4. I like it so much, and missed it so much in FPC... 🙂 I was involved in ScaleMM2, and a per-thread arena for small blocks didn't convince me: it tends to consume too much RAM when you have a lot of threads in your process. Note that a threadvar is what the FPC standard MM uses. I wanted to take the best of FastMM4 (which is very proven, stable and efficient), but drive it a little further in terms of multi-threading and code quality. FastMM4 asm is 32-bit oriented, its x86_64 version was sometimes not very optimized for this target - just see its abuse of globals, not knowledge of micro-op fusion or CPU cache lines and locks, and sparse use of registers. Also focusing on a single compiler and a single CPU, with not all the features of FastMM4 in pascal mode, helped fpcx64mm appear in two days only. Last but not least, I spent a lot of time this last year in x86_64 assembly, so I know which patterns are expected to be faster. The huge regression test suite of mORMot helps having a proven benchmark - much more aggressive and realistic than microbenchmarks (like string concatenation in threads, or even the FastCode benchmark) on which most other MM relies for measurement. When the regression tests are more than twice faster than with the FPC standard MM on Linux - as @ttomas reported - then we are talking. It runs a lot of different scenarios, with more than 43,000,000 individual tests, and several kind of HTTP/TCP servers on the loopback, running in-memory or SQLite databases, processing JSON everywhere, with multiple client threads stressing it. When I run the test on my Linux machine, I have only a few (less than a dozen) system Linux nanosleeps (better than Windows sleep) , and less than 2 ms waiting during a 1 minute of heavy tests - and only for Freemem. I really don't like the microbenchmarks used for testing MM. Like the one published in this forum. For instance IntelTBB is very fast for such benchmarks, but it doesn't release its memory as it should, and it is unusable in practice. I guess that some user code, not written with performance in mind, and e.g. abusing of str := str+'something' patterns would also be more than twice faster. And if your code has to reallocate huge buffers (>256KB) in a loop, using mremap on Linux may make a huge performance boost since no data would be copied at all - Linux mremap() is much better than what Windows or BSD offer! Yes, huge memory blocks are resized by the Linux Kernel by reaffecting its TLB redirection tables, without copying any memory. No need to use AVX512 if you don't copy anything! And plain SSE2 (with non-volatile mov for big buffers) is good enough to saturate the HW memory bandwidth - and faster than ERMS in practice. IMHO there was no need to change the data structures like FastMM5 did - I just tuned/fixed most of its predecessor FastMM4 asm, reserved some additional slots for the smaller blocks (<=80 bytes are now triplets), implemented a safe and efficient spinning, implement some internal instrumentation to catch multi-threading bottlenecks, and then Getmem didn't suffer from contention any more! I knew than FastMM4 plus some tweaks could be faster than anything else - perhaps even FastMM5.
  24. jbg

    IDE Fix pack for Rio

    Fixed download links: IDEFixPackD103RegDev.7z fastdccD103vDev.7z
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