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Showing content with the highest reputation on 09/19/22 in Posts
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Dumb question - do you actually have leaks?
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Still having great trouble with Code Insight in 11.2. The problems begun with Delphi 11 (and 11.1), and it seems they have not been fixed in 11.2. Code insight is working very erratically - usually not at all (ctrl-space does nothing, even when waiting for a long time), but sometimes it works for a while after IDE restart. This is really frustrating, since code completion is basically the main reason to use an IDE. This feels like coding with Notepad. Addition: In many cases when ctrl-space actually does something, the drop-down toolbox only shows templates and nothing concerning the actual function/class context. Any tips?
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I did years with DLL Hell. Monolithic FTW.
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OT: BPL hell. I build monolithic applications. copy the exe anywhere and run it. Never even considered using dll or bpl "technology". All I ever see is drawbacks to this kind of software development.
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DelphiMVCFramework-3.2.2-nitrogen has been released
Lachlan Gemmell replied to Daniele Teti's topic in Delphi Third-Party
We use the DelphiMVCFramework in a few systems. It's much nicer way to create a REST server than DataSnap or Rad Server. @Daniele Teti it's probably too late now but have you considered changing the name of the project? I stayed away from the project for longer than I should have because I saw the name and thought, "I don't need a framework to implement an MVC pattern for me". I had no idea it was a REST server until someone else actually cleared up the misconception for me. The current name is a bit like saying I have an internal combustion engine in my driveway rather than a car. -
DelphiMVCFramework-3.2.2-nitrogen has been released
Daniele Teti replied to Daniele Teti's topic in Delphi Third-Party
Yes, is ussable, and used, in production. Some numers to get to the point. DMVCFramework is the most popular Delphi REST/JSONRPC framework on git hub (stars numbers). It is used by banks, chemical industries, telco, hospitals, team viewver competitors, many big companies... and also middle and small companies. It is in production since 2010 and there is a book translated in 3 languages about it (http://www.danieleteti.it/books/). It is supported by a number of companies and has many sponsors. There are 37 contributors all around the world. There is also an (almost) 5K facebook group to get help (check the project home page on github for more informations). Feel free to give it a try, and ask if you are in trouble. -
We are proud to announce the Castle Game Engine 7.0-alpha.2 release! After 18 months of intensive development since 7.0-alpha.1, we have a lot of new features that upgrade the engine to a new level Castle Game Engine is a cross-platform (desktop, mobile, console) 3D and 2D game engine. We feature a visual editor, we support glTF, X3D, Spine and more. We are of course using modern Pascal (FPC and Delphi). The engine is free and open-source. More complete list of features here. Notable new features in this release: Sprite Sheet editor Many new components in the viewport - primitives, text, image, reference Font components Sound components, ability to design spatial sounds in editor Lights components Background (gradient, skybox) Fog New camera and navigation handling - much more natural, camera is a transformation and can have children and be a child of something else Components to visualize terrains Tested and documented how to use engine with GitHub Actions, GitLab CI, Jenkins Build Debian packages for your project Delphi support! Numerous smaller editor improvements, like double-clicking to open Pascal files at proper file and proper line glTF improvements: step interpolation, cameras fix, normal scale handling, ability to pick a subset of glTF Inspect your game hierarchy and logs at runtime — just press F8 Integration with Vampyre Imaging Library Android building improvements macOS improvements: Cocoa backend in TCastleWindow and more A lot of documentation upgrades This is just a summary of the full release announcement with all the details and plans. In related news, we will host an open meeting on Discord this Saturday. We'll talk about the new features and plans, and it's an open meeting -- everyone can ask questions and show their work too. You are invited We count on your support via Patreon to fund more engine development.
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In this case the feature is the ability to write identifiers in Unicode, but I would rather call that an abomination than a feature.
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any body can write this code by delphi?
Lars Fosdal replied to mofareh's topic in Network, Cloud and Web
Well, not quoting the entire post would be good start... -
Now available on GetIt without the need to run my installation program.
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I use the good old IcoFX 1.6.4 Portable Edition. KenR - how well does it resample for 32x32 and below? Most of the time, the smallest sizes need some TLC to look decent.
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Link is https://karmobile.net/LaunchGen/Setup.exe
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FWIW see attached. Regrettably, I can't recall where I downloaded it from. EIAES Encryption.zip
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- encryption
- decryption
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Hello, thanks for this implementation and your effort doing it! I have saved the stuff locally so I will include, this as soon as time permits, into the development branch in some form. I need to look at this HMAC stuff myself first (today I've got lack of time) and then decide where to put it. Your test will have to be changed into a DUnit test. And I would put your name Kas Ob. into the list of contributors contained in the project if you don't object. Thanks TurboMagic
- 35 replies
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- encryption
- decryption
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Delphi AES encryption/decryption
stijnsanders replied to Soji's topic in RTL and Delphi Object Pascal
If you're interested in another alternative, I've started from the root document to make a pure-Delphi version under a permissive license: https://github.com/stijnsanders/tools/blob/master/crypto/aes.pas I also did HMAC and PKDF2 here- 35 replies
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- encryption
- decryption
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Always have a base class for your forms/frames. When adding a new form/frame to your project, do not inherit from TForm/TFrame, inherit from TMyForm/TMyFrame.